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The sketch thread!

i love crocodile boi luxurious he's an OG

also i started arting again now that im not fuck deep in game-dev alley

Life of the Party
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Limbo doing a cartwheel, been having fun with emulating movement lately.

Six Winged Force of Nature: The Serazen
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Some more Neo-Fyori. I've definitely improved in regards to legs.

The Anomaly God's Forsake: Cherubim
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Pep's one of the few beings cosmos wide capable of ascending to cherubim, due to his mother having an angel gene and his father having a devil gene, both of which transferred to him.

Esperia reveals some info on the cherubim late into PFC.
http://www.youtube.com/watch?v=UyWkwIvGqek
 
You're cheating perspective to make parts visible, like hands and feet twisted showing all the fingers and toes. You gotta resist the urge to draw things for the sake of completion so to see everything. Like if a character has an important detail on the opposite arm that's not facing you, you just got to accept that it's obscured and not force an awkward pose just to show it.

Edit: One trick with erotic art is to add a mirror. That way you have an excuse to see everything. Works for other things too. But reflections are challenging.
 
Sorry for the non-substantial post prior, allow me to amend that by having a rather substantial post current.

I'm beginning work on a big cinematic which prominently features Lumi fuzz, I've done a storyboard for it. What I'n having good fun with here is the sheer level of frame-by-frame animation I'm doing.
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Some RMXP battler sketches I did for this dumb game jam thing over the weekend. I don't want to talk about it. The actual battlers were colored in haste, and I'm going to pretend it didn't happen.
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That is sad. :[

On happier news, I started drawing again and I'm really happy with how this came out.

Hiding from the Chore
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Mad E Lin as depicted in Fantasia.

The VAHNUS Prophecy
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Updated this to accommodate for new roster and use new art.
 
Oof... where do I start?

Let's begin with this adorable world map I drew.
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Then continue with a WIP that I'm about to color, Yi is addictively fun to draw due to her creep
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More to come, hopefully!
 
I guess that hand drawn map fits better that the one you were using. But the photomanipulation of tiles into parallax maps is such a respectable technique, I would never tell you to replace it.
 
coyotecraft":240knkir said:
I guess that hand drawn map fits better that the one you were using. But the photomanipulation of tiles into parallax maps is such a respectable technique, I would never tell you to replace it.
I'm not one who does such things, the previous map was by Xiie. I myself do not photomanipulate tiles very often. In virtually all scenarios when I parallax map I draw by hand.

On notes of drawing, I colored in that Yi Hellrider.
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"I am the imperishable fear to which you cower, the lady in your nightmares... Enter into a dream with me now- of which to never return. Such is your fate!"
 
I upgraded GIMP to 2.10 the other week. It's a mix of good and bad. Idk if I want to go back to 2.8.
It's got some new tools and preview modes that are nice. I like the new warp tools. I can warp a single layer and preview it with all the other layers. But it's also kinda slower? Maybe? Like creating a new document you can see it fill the white from top to bottom. I haven't actually drawn in High Res to see how sluggish it actually is.
It did something weird once were my brush started drawing with some alien setting after switching tools, and I have no idea what caused it or how I got it to go back to normal.
 
I used the preview for a bit when I needed to use mirrored painting. It seemed alright, but the preview's lack of XCF backwards compatibility saving put me off sticking with it. I'll revisit soon, do a quick sketch or something.

GIMP has always been slow for me. Very much a CPU driven, memory heavy application.

EDIT: 2.10.0 release points has this at #1
"Image processing nearly fully ported to GEGL, allowing high bit depth processing, multi-threaded and hardware accelerated pixel processing, and more."
So it should be much faster, less CPU driven and more light on the memory.

I was going to say, my biggest wish list for GIMP is hardware accelerated rendering and high bit-depth image support, apparently 2.10.0 adds that. Installing now.

EDIT 2: Coyote try enabling OpenCL in the preferences - I just tested out creating a 600 DPI A4 32bit float sRGB image with and without OpenCL enabled and it is significantly faster filling the canvas with white when it is enabled. Painting is lightning fast, I'm very impressed. Much improved from the version I was using before.

Keep in mind I have a rather powerful PC with two GTX 980s and a hex core i7 with 12 logical threads, so I might feel the benefits of hardware acceleration + multi-threading more than a quad core, single GTX 1070 PC or similar.
 

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