
class Scene_Equip
# Override update_item. Need to intercept actor.equip call.
def update_item
# If B button was pressed
if Input.trigger?(Input::B)
# Play cancel SE
$game_system.se_play($data_system.cancel_se)
# Activate right window
@right_window.active = true
@item_window.active = false
@item_window.index = -1
return
end
# If C button was pressed
if Input.trigger?(Input::C)
# Play equip SE
item = @item_window.item
# If item is nil don't want to work with it.
return if item == nil
$game_system.se_play($data_system.equip_se)
# Change equipment
@actor.equip(@right_window.index, item.id)
# Activate right window
@right_window.active = true
@item_window.active = false
@item_window.index = -1
# Remake right window and item window contents
@right_window.refresh
@item_window.refresh
return
end
end
end
vallu":23va0nhe said:Hey I'm not 100% sure if this has been posted under this topic already but I think this should be mentioned about this side view battle script. At first I had a little problem but I fixed it and I think it should be posted here... If you want to make character do physical ranged skill (for example something like "Air Slash" You know what I mean ^.^), do this:
At line 2430:
  def magic?
   if @atk_f == 0
    return true
   else
    return false
   end
  end
 end
end
Change it to this:
def magic?
if @atk_f == 0
return true
elsif @dex_f >= 1 or @id == 99 #put the skill's ID here
return true
else
return false
end
end
end
end
Really simple, I just didn't see it here and thought of putting it here ;D
Quote
Why when i'm about to fight monster it say Graphic/Picture/num
... You probably forget to copy the pictures into your game project. Open the Graphics folder of this CBS and copy the Pictures folder and paste it to your project Graphics folder.
I'm thinking about making an unofficial updates pack for this script. But first i need to observe this script furthermore and asking Mist Tribe permission. What do you think? Should i continue?