hmm... is there any way i can take out the script or cancel the part at certain times where the characters follow each other, because its kind of ruining the cut scenes im trying to create... id prefer it if i just set it myself so that the characters walked "into" the main character so that they were invisible and you can only see the main character when you walk around. I can do the part which makes it so you can only see the main char when your walking, but i have no idea what script to take out to get rid of the characters following each other thing.... could anyone tell me which lines of script id have to take out or how i can turn this function off?
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If you have a character use a Limit Break skill, and then have a character use a "regular skill" that is a physical attack and requires the character to move across the screen to attack the enemy in the SAME turn, when the character does the "regular skill", it completely misses the enemy, it doesnt have a 'miss' animation come up, or a 'damage' animation, it doesnt drain 'SP' even though it should when you use a "regular skill", its as if the skill hits thin air. I know this is a really minor problem, but it's very noticeable since most experienced players would save up their Limit Break skills for bosses, therefore running into this issue often.
::EDIT:: This problem ONLY occures when you have 2 party members. If you have any other amount of party members it works perfectly fine. Hopefully this bit of info will help!
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If anyone has run into these problems and know how to resolve them, id really appreciate any advice/assisstance.
thanks a load!