
arion":7vs8deia said:When using animated battlers, the actor doesn't change to the correct sprite when its health reaches critical.
"Any quick fixes?" Asks the non-scripter in all his glory.
# Because there are database entries required to be present for the special
# skill animations, I strongly suggest using the demo as a base to develop a
# new game. If you really need to install this script to a game that is
# already in development, you will need to move the scripts, and copy/paste
# the following database entries:
# - Skills: 084-104 - States: 017-020
# - Animations: 082
jarhead31":350nz3z9 said:I can't figure out what the tech attacks do...nothing seems to happen when I use it in the demo.
I can't figure out what the tech attacks do...nothing seems to happen when I use it in the demo.
All relevant party members should be using their support skills or it won't work.
Config script, around line 77.Comrade":1h20ecu6 said:Where in this script I can change words: Evade and Guard?
I want to translate them into other language
P.S Sorry for my bad english
I have no idea. If you are testing with the demo, and it's not working, then you are most definitely missing something.jarhead31":1h20ecu6 said:I should have been more specific. The 4-man tech attack works, but none of the others seem to do anything. What am I doing wrong?
That's great news. It could be better if you explained the error.RyanAllen":1h20ecu6 said:I get an error when i try to use the combination attacks with animated battlers![]()
korgul":2f0pdufc said:Wonderfull script. It makes me make my mind completly about quittin 2003 for vx (being lazy and awfull at mapping, vx is just whot I needed). I would like,aside from to thanking kylock for posting the script, ask three question.
1)Where I've got to put the credits for the script in my game (it's not a game intended fot pubblic diffusion but it's a private birthdat gift for friend, if it's relevant.)
korgul":2f0pdufc said:2)There's a way tu support more than four characters? It would make mu lyfe lot easier with evocation (now to invocate a creature i must have all troops with 2-t invisible monster, using with a skill a common event who makes appear monster 7/8, trasforming it in the conjured creature, giving him a state similar to confusion and dismissing him when all ather enemyes are gone. Troublesome, and I can avoid the conjurend guy frequently hit himself. I really would LOVE to have another way to handle the problem)
MAX_MEMBER = 4
I'm not sure. If there is a way to do this at this point, I wouldn't know how.korgul":2f0pdufc said:3)Is there a way to choose a fixed character to throw with the skill "throw friend"? (IE I need character 4 to throw allways character 3).
any takers to answer?van helblaze":dj8w4mtz said:could I use templates for XP animated side view battle systems with this script?