
Under Materials, like it says in the tutorial. If you download the demo, go into that script editor, copy each script and paste below (Insert here) in the game you want to put them in. The name doesn't matter. It's more for organizational purposes than anything.encen":11s3fx9i said:but where do I put in under the script editor, and what would I name it?
Sorry for the questions... T-T ...I'm kinda new.
You shouldn't be setting any skill ID's at all =/ Those attacks are the first 3 RTP skills. They didn't work with the sideview script, so all the addons do is make them work again.RyanAllen":3thmo9lu said:For some reason I cant get dual, double or triple attacks to work. I have it set to the skill id but when i use the skill in game nothing happens. Also i cant seem to get epic battles to work, how does it work exactly? >_<;
Kylock":2h0ygwg7 said:You shouldn't be setting any skill ID's at all =/ Those attacks are the first 3 RTP skills. They didn't work with the sideview script, so all the addons do is make them work again.RyanAllen":2h0ygwg7 said:For some reason I cant get dual, double or triple attacks to work. I have it set to the skill id but when i use the skill in game nothing happens. Also i cant seem to get epic battles to work, how does it work exactly? >_<;
Meh, epic battles is broken. It only seems to work with random encounters. It won't work in battle test OR in events. Let me play with it some and fix it.
The script bases its animations off the Skill ID from the database. If you want to make your own, you need to add them to the list, not replace whats there. If you try to make your custom skills where the script is expecting to see its own skill, of course it won't work how you want it to. Don't fight the script, it will win =pRyanAllen":mi2g6otd said:Okay. But I've deleted all of the default skills so I can make my ownNow dual attack is ID 16, and ive set it to that
Still, nothing happens when i use it though.
encen":18llclr7 said:but where do I put in under the script editor, and what would I name it?
Sorry for the questions... T-T ...I'm kinda new.
Kylock":2801po8n said:The script bases its animations off the Skill ID from the database. If you want to make your own, you need to add them to the list, not replace whats there. If you try to make your custom skills where the script is expecting to see its own skill, of course it won't work how you want it to. Don't fight the script, it will win =pRyanAllen":2801po8n said:Okay. But I've deleted all of the default skills so I can make my ownNow dual attack is ID 16, and ive set it to that
Still, nothing happens when i use it though.
Basically, if the script thinks Dual Attack should be Skill ID 1, which it does, then its not going to work for you unless you put it in Skill ID 1. If you don't plan to use the custom animations that the script is packaged with, then you should look at a different Sideview System. There are others that will do what you want and are way more compatible with other battle system scripts than this one. For example, Animated Battlers VX and [VX] Minimalistic Side View Battle System...
The ONLY thing the script will really let you get away with is changing the name and description of the first 104 skills. This is one of the HUGE reasons why this is distributed as a demo and not just some code blocks in the forum. Skill ID 105 and beyond, it's all yours.
[in other news]
Epic Battle addon updated. Embarassingly, I didn't test it for practical use and it was WAY HORRIBLY broken. It's fixed now though, it still needs work but it does what it's meant to for now.
RyanAllen":2ozycaym said:It seems those other battle systems arnt as great as this one ^^;
So, I just have to keep skills 84-104, states 17-20 and animation 82 unchanged? Then 1,2 and 3 if i also want to dual etc? Also, how do you install the animated battlers (characters) script? I didnt understand what you said to do >_<;
Kylock":1rwhnhp5 said:RyanAllen":1rwhnhp5 said:It seems those other battle systems arnt as great as this one ^^;
So, I just have to keep skills 84-104, states 17-20 and animation 82 unchanged? Then 1,2 and 3 if i also want to dual etc? Also, how do you install the animated battlers (characters) script? I didnt understand what you said to do >_<;
You seem to understand perfectly now =p If you want to use any of the special attacks in this script, they are defined by the script to use 84-104. States 17-20 - meh, if you don't use the skills that modify those, then they are safe to wipe and reuse. Animation 82 I believe is used by the Friend Throw skill. If you don't plan to use it, then you can wipe that one too. Only the skills are important to preserve and/or ignore.
Since alot of people seem to be having trouble with animated battlers, I'm probably going to rewrite my instructions for making them work.
[update]
NEW ADDON: Guns - see original post for details.
RyanAllen":xxbkdbdx said:Is it safe to rename the skills and give them descriptions and new icons?
No. It's possible, but not with this version of the script. Maybe a future version, who knows.instinct04":3ul6uele said:can you maker actor command appear when the battler starts?