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[VX] RPG Tankentai Sideview Battle System 2.6 Translated + A

I love this script, and I can tell I'll have a lot of fun with it. I get a weird error whenever I win a battle and someone is in cat form. Don't know what it is.
 

nome

Member

Thanks for the script! :biggrin:

I just have one question... Is it just me, o the Epic Battles Addon is like... cut or something?
I don't know if this has anything to do with it, but I'm using Internet Explorer. And I've refreshed the page lots of times.

Any ideas, please?
 
Scripting question here.

I want different classes on Bows to do different animations. How I have it set up is like this:

Code:
module N01

  # Attack Animation

  RANGED_ANIME = {

    "FACE"      => [ 0,  1,  1,   2,   0,  -1,   0, true,"" ],

    "FIRE_BOW"  => ["anime",  83,  0, false, false, false],

    "BOW_1"     => ["SINGLE",0,"COORD_RESET","BOW_ARROW"],

    "BOW_ARROW" => ["m_a",84,0,0,20,-5,0,0, 1,false,""],}

  RANGED_ANIME1 = {

    "FACE"      => [ 0,  1,  1,   2,   0,  -1,   0, true,"" ],

    "FIRE_BOW"  => ["anime",  85,  0, false, false, false],

    "BOW_2"     => ["SINGLE",0,"COORD_RESET","BOW_ARROW1"],

    "BOW_ARROW1" => ["m_a",86,0,0,20,-5,0,0, 1,false,""],}

  ANIME.merge!(RANGED_ANIME)

  # Action Sequence

  RANGED_ATTACK_ACTION = {

    "BOW_ATTACK" => ["JUMP_AWAY","FIRE_BOW","FACE","REAL_TARGET","6","BOW_1","20",

        "OBJ_ANIM_WEIGHT","10","One Wpn Only","16","Can Collapse","JUMP_TO",

        "COORD_RESET"],}

  RANGED_ATTACK_ACTION1 = {

    "BOW_ATTACK1" => ["JUMP_AWAY","FIRE_BOW","FACE","REAL_TARGET","6","BOW_1","20",

        "OBJ_ANIM_WEIGHT","10","One Wpn Only","16","Can Collapse","JUMP_TO",

        "COORD_RESET"],}

  ACTION.merge!(RANGED_ATTACK_ACTION)

end

 

module RPG

  class Weapon

    alias kylock_melee_base_action base_action

    def base_action

      # If "Bow" Element is checked on the weapons tab in the database,

      #  the new ranged attack action sequence is used.

      if $data_weapons[@id].element_set.include?(5)

        return "BOW_ATTACK"

      end

      kylock_melee_base_action

    end

  end

  module RPG

  class Weapon

    alias kylock_melee_base_action base_action

    def base_action

      # If "Bow" Element is checked on the weapons tab in the database,

      #  the new ranged attack action sequence is used.

      if $data_weapons[@id].element_set.include?(17)

        return "BOW_ATTACK1"

      end

      kylock_melee_base_action

    end

  end

  # If the "Melee" element is checked on the skills tab in the database, the

  #   attack animation will be as a normal melee attack.

  class Skill

    alias kylock_skill_base_action base_action

    def base_action

      if $data_skills[@id].element_set.include?(1)

        return "NORMAL_ATTACK"

      end

      kylock_skill_base_action

    end

  end

end

 

I'm pretty sure I'm doing this completely wrong. How do I add more than one?
 

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