
That boss bar MYSELF made, and it comes with de demo of REQUIEM 2.1....Yes I added a boss bar that was removed that was found in the first one. To use it use my Boss Hud script and add the comment boss to the event. Easy as Pie! If pie was programing...
Salvains":1eh1e40w said:I have Encountered a Bug in the ABS.
When my Party Member gets Hit, The party members Health Dosent go down which making him/her not being able to die. it works, then when you save your file with a party member, it starts doing it, Anyway how i can fix this? its really annoying.. lol
but yeah and also, if you do a party switch thing where you take out your main character and replace him/her with a temporary Character like
Remove party member: Main Dude
Add Party member: Temporary Dude
there will be 2 "Temporary" Dudes. lol
Those are where i ran into bugs
hoped i helped
vlad":31vc0fno said:That boss bar MYSELF made, and it comes with de demo of REQUIEM 2.1....Yes I added a boss bar that was removed that was found in the first one. To use it use my Boss Hud script and add the comment boss to the event. Easy as Pie! If pie was programing...
Salvains":thdt04mk said:Salvains":thdt04mk said:I have Encountered a Bug in the ABS.
When my Party Member gets Hit, The party members Health Dosent go down which making him/her not being able to die. it works, then when you save your file with a party member, it starts doing it, Anyway how i can fix this? its really annoying.. lol
but yeah and also, if you do a party switch thing where you take out your main character and replace him/her with a temporary Character like
Remove party member: Main Dude
Add Party member: Temporary Dude
there will be 2 "Temporary" Dudes. lol
Sigh... Where did the edit buttons go?
For the save thing it might be because it declares and writes the $ABS_Actor data (forget the name...) And that might activate it... Do you have a custom title menu screen? That might override the new game function in the ABS that starts up the data for the members.
As for problem 2,
I have the same issue. It's messing up my summoning script... >.<
Hmmm Vlad can you work in the Actor_Next function into the interpreter? So if you remove $game_members.actor[0]
it will change the members in the array so you don't have doubles? That would be awesome!
Besides that It's a minor glitch but it means you can never have 0 party members... Maybe this glitch can be used in order to make a mirror image skill? IDK just an idea =X
Those are where i ran into bugs
hoped i helped
Sorry for double posting but i forgot to add when you save, THEN load your file it starts doing that No damage Bug. Sorry.. haha