Well, not to necropost, but I have two questions about the use of this system, and if either it is possible to do with the script as-is now, or if I need something else to fix it...
Basically, this script is amazing. I love it, and had to problem whatsoever implimenting it into my game, and it actually worked out really good because my game has a lot of on-map things that you have to use skills on (use fire to melt ice, etc...) and this was exactly what I needed.
well, I made a ice chunk that you need to melt with the fire spell (it all works wonderfully with the system I might add) but I realized that if you throw a bomb next to it, it kills it. You might not see that as a problem with the ice chunk, seeing as it would have killed it anyway, but when the theoretical ice chunk is instead a small flower that you 'grow' into a vine that you climb up... yeah... it is a problem.
Is there something that I could either work, or have made that if there is a certain comment in the event, would make it not die to a bomb? (like a comment of "nobomb")
And my quick other question... and yes, I have seen others ask this, but I have not seen an answer...
it is possible to either use call scripts, or to have a switch that enables or disables the HUD? for something like a cutscene... I both dont want the HUD up there, or the played hitting a skill weapon halfway through a cutscene and having a big fireball shoot out of either himself or nothing.
Thanks!
~Kraft
EDIT
Also, is there a way to make certain spells... well, go through impassible things? such as the tiles, or wall? Something like a comment in the notes section of the spell that lets it? I have a system for moving objects that are several tiles away from the player, and it all works... i just only realized that there is no point in being able to move an object from a distance if you could just walk up to it in the first place... this spell needs to be able to go through anything until it either runs out of its max distance and disappears, or hits something.
Thanks!