Shikamaru88
Member
was this coded in C++ or some other language like php.... just curious
me":2ptjhppn said:Hello, I've been experimenting with shiny pokemon encounters and it appears that poccil didn't program PSK to show a sparkly animation on a shiny pokemon, and I'd like to know how to get it to do this. I already have the animation I would like to use, I'd just need to know the code to show it on the pokemon and where to put that code. thanks
Nim the Dialga":1wffw8qe said:Hello, I still need help.
me":1wffw8qe said:Hello, I've been experimenting with shiny pokemon encounters and it appears that poccil didn't program PSK to show a sparkly animation on a shiny pokemon, and I'd like to know how to get it to do this. I already have the animation I would like to use, I'd just need to know the code to show it on the pokemon and where to put that code. thanks
Certain animations are commonly used and have special names for them:
Common:Shiny - When a shiny Pokemon enters battle.
Common:StatUp - When a Pokemon's stat was raised.
Common:StatDown - When a Pokemon's stat was lowered.
Common:Frozen - When a Pokemon is frozen.
Common:Burn - When a Pokemon is burned.
Common:Sleep - When a Pokemon is asleep.
Common:Paralysis - When a Pokemon is paralyzed.
Common:Confusion - When a Pokemon is confused.
tavoeltav":1pgi2g9l said:Ok, I got a new question. How do you make it so that when you catch a pokemon it plays the pokemon caught ME then battle won ME?
I've looked through the notes and everything and couldn't find anything. I already have both ME ripped...now if only I could use them. lol
vavalar":2jic38s2 said:Nim the Dialga":2jic38s2 said:Hello, I still need help.
me":2jic38s2 said:Hello, I've been experimenting with shiny pokemon encounters and it appears that poccil didn't program PSK to show a sparkly animation on a shiny pokemon, and I'd like to know how to get it to do this. I already have the animation I would like to use, I'd just need to know the code to show it on the pokemon and where to put that code. thanks
It says in the notes under "battle animations"
Certain animations are commonly used and have special names for them:
Common:Shiny - When a shiny Pokemon enters battle.
Common:StatUp - When a Pokemon's stat was raised.
Common:StatDown - When a Pokemon's stat was lowered.
Common:Frozen - When a Pokemon is frozen.
Common:Burn - When a Pokemon is burned.
Common:Sleep - When a Pokemon is asleep.
Common:Paralysis - When a Pokemon is paralyzed.
Common:Confusion - When a Pokemon is confused.
tavoeltav":1p74srnw said:Ok, I got a new question. How do you make it so that when you catch a pokemon it plays the pokemon caught ME then battle won ME?
I've looked through the notes and everything and couldn't find anything. I already have both ME ripped...now if only I could use them. lol