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The sketch thread!

zchin

Sponsor

I think he probably is... Well anyways I like the colors in it, but the lines are rough and the tie looks a bit block like at the point where it ties up, and the neck shouldn't really be that long if you can't see the bottom of the face, or the chin area.

I was unable to use my tablet for a while so I the temptation just screwed me over and I had to doodle something, even if the quality wasn't that good.

doodle2t.jpg

I still gotta tweak it out and then I probably will color it or something, at least outline it...

Tyahand
 
zchin: I would recommend steering away from anime proportions for the time being and really focus on proportion and realism and then come back to anime. It will look a hell a lot more stylized

With that said
i would work on your line as i think they are very sketchy
its all about smooth lines
I understand its about composition but there is a lot of breakage
tbh, I found it so much easier to work on lines and strokes before actually doing composition~
but im no master artist so someone else should probably teach you or tell you


supersketchy.png

oh dear
the mouth perspective is a bit off
but I sort of wanted that drifty eye effect
I might move it more right for sure
 

Jason

Awesome Bro

@ Ven & zchin

Yeah I'm using a mouse, I can't find my tablet lol, and at the moment I'm just using MS Paint because as I'm sure I've said before, I can't be bothered to redownload Illustrator lol, that'd make my lines look nicer but meh.

Also, I don't care about the length of the neck since it's just the clothes I was working on, however I will admit that if I WERE putting a head on, the neck would need to be shorter, lol.

As for the tie, yeah I see what you mean about it being block like, however, I always wore my tie loose in a block fashion when I was in secondary school (Highschool)

Anyways for critique!

@ zchin, I like it, it looks pretty cool, but I do agree with bacon on two things, that you should try to move away for anime, even if it's just for a moment, since I think you have the potential to branch out and maybe even have a try at your own style instead of drawing generic anime (Not intending to sound harsh here, but too many people draw anime and think they're amazing... sorry, lol), and also that you should try smooth long lines, I mean, I do think it looks pretty cool having it rough like that, but it makes the picture look a little messy, y'know?

@ bacon, I like the hair, it looks pretty good, it's just the face that puts me off, I think it's definitely the mouth but you've already acknowledged that, lol.
 
its a little sketchy and it doesnt really match the characters~
but its cute


tumblr_lpamvys8sd1qb0pnjo1_500.png

its a sketch until i finish it~

the arms and torso need some working they are a bit small
 
Peri that looks mint! I find it hard to draw lines with a larger tablet, I assumed with a smaller one it would've been easier.

Gave up on my previously posted one... I started this with a sketch, then a silhouette, and then added details ready to start :P
06045da7bb6e6a87a749459a2fe313ed.png
 

zchin

Sponsor

I like the face, although the hair bow/tie thingy looks a bit confusing at first. Also, I don't like how broad the shoulders are which are pretty much straight for a while according to the graph paper lines, and I think you missed the line separating the breasts... But seriously, that's an awesome face!


So I'm going into realism, and starting with the eyes, which I was told were the center of attention in the face.

doodle3realismeyes.jpg


So... Tell me what's wrong with it.

Tyahand
 
I think that you should focus more one the actual face before features

tbh, eyes are something that really depend on the artist imo

I mean, I do eyes totally different than everyone else and I think that as you develop more style, things such as facial features will fall into place better than vice versa.

In terms of eyes, its an okay eye
its good that you are practicing realism
 

R.J.

Member

I've been working on a drawing for a character in my game. It's a half-dragon half-human guy, later he's going to have a tail as well but since this is all I got so far all you can see is the horns.

Anyway, do the horns look alright? I think the placement on his skull is okay, but I dunno...

spjadz.png
 
Here's a quick little sketch of the outline of the character's head. On the left is the outline traced over your drawing, the one on the right is a front-facing view based on your drawing.

sketch1.png


You can see that the eyes are a little wonky, and the positioning of the horns are too far to the right side of the skull. The right horn is placed behind the right eye, while the left horn looks to be placed directly above the left eye. This gives the impression that the horns are placed in two different spots.

I sketched up some rough improvements. It's pretty sloppy but hopefully you get the idea.

sketch2.png

(I placed the left horn on the 3/4 view head too far to the right.)

Anyway, hopefully this should give you a good idea of what could be fixed when it comes to facial proportions. As a rough guideline, the eyes should be placed halfway down the head, the nose halfway between the chin and the eyes, and the mouth halfway between the chin and the nose.

The eyes should be one eye-length apart, and the width of the nose and mouth are about one eye-length.

All these proportions (especially where the eyes are located, and the size of the nose) can be tweaked and adjusted based on your character's anatomy, but these are good guidelines for a very average-looking man or woman.

Hope this helps a little! Keep us updated :)
 

zchin

Sponsor

I don't really know how to comment much on that, the the sleeve end looks a but blockish and doesn't slope with his shoulder, and the horns kinda look lopsided, like they're on a headband and it's kinda falling off. Although I like the pupils of the eyes a lot (which are slightly protruding into the forehead a bit)

Edit: Darn you dadevster you beat me to it!

Realism drawing #2 cause my firsts are always the worst, and the 2nd is dramatically better sorta...
scaled.php


I'm thinking that the eyes should be moved slightly downward...

Tyahand
 
The only issue I see is that the eyes look a tad on the large side, and here should probably be a little less room between them. Other than that, I think it looks awesome. :thumb:

What kind of pencil are you using? Just a regular HB?
 

R.J.

Member

dadevster":37ksd7fr said:
Here's a quick little sketch of the outline of the character's head. On the left is the outline traced over your drawing, the one on the right is a front-facing view based on your drawing.

sketch1.png


You can see that the eyes are a little wonky, and the positioning of the horns are too far to the right side of the skull. The right horn is placed behind the right eye, while the left horn looks to be placed directly above the left eye. This gives the impression that the horns are placed in two different spots.

I sketched up some rough improvements. It's pretty sloppy but hopefully you get the idea.

sketch2.png

(I placed the left horn on the 3/4 view head too far to the right.)

Anyway, hopefully this should give you a good idea of what could be fixed when it comes to facial proportions. As a rough guideline, the eyes should be placed halfway down the head, the nose halfway between the chin and the eyes, and the mouth halfway between the chin and the nose.

The eyes should be one eye-length apart, and the width of the nose and mouth are about one eye-length.

All these proportions (especially where the eyes are located, and the size of the nose) can be tweaked and adjusted based on your character's anatomy, but these are good guidelines for a very average-looking man or woman.

Hope this helps a little! Keep us updated :)

I know the anatomy of the eyes and the nose aren't completely realistic, but I always like to explore on that. It's not meant to be a realistic human after all.

But thanks a lot for the tips on the horns. I've rarely ever done perspective drawings before, so I sometimes get a bit confused. It would've helped to make a frontview first I suppose, but no patience hehe.

Edit: This any better?

2mx350z.png
 

zchin

Sponsor

I can't say much on the horns because I'm about the same with perspective, but I would suggest to maybe do some body frame work to lay out the rest.

@dadevster I'm using a .7 mechanical pencil as I always do, can't really draw without it, but I have the feeling I'd be able to improve a little better with those different sized or whatever kinds of pencils that collage art classes use.

Tyahand
 

Raze

Member

First drawing on the first time using my first ever tablet. I don't like the program that came with it because it makes the drawing pixely and look like it was made with crayons.

Not that good of an drawer yet either.
[Trying to draw Lion-O from the new Thundercats]

gpf2h.png
 
R.J.":1d0a1tbd said:
I know the anatomy of the eyes and the nose aren't completely realistic, but I always like to explore on that. It's not meant to be a realistic human after all.

But thanks a lot for the tips on the horns. I've rarely ever done perspective drawings before, so I sometimes get a bit confused. It would've helped to make a frontview first I suppose, but no patience hehe.

Edit: This any better?

2mx350z.png

i don't see any difference.

well you can't say that features which look absolutely WRONG are just your methods of creative expression.

yes, it's fine that a thing's eyes can be way crazy far up in the skull, or the nose skewed all off. but then you have to compensate for this creative expression with plausibility & style execution.

if you took the time to really map out that guy's skull, you would realize that you have left NO room for a braincase. mammalian brains sit behind [and slightly above] the eyes. the larger the eyes, the more separate they are, the higher-up they are, the smaller the braincase. so he would bumble around with no greater intelligence than an iguana, unless his skull trailed hugely along in the back, like Aliens (from the movies).

furthermore, how would it be advantageous for something to evolve with their eyes on the top of their head unless they lived life on the floor (consider the flounder)?

additionally, are they browless? do they not have cheekbones or jaws? he would be incapable of opening or closing his mouth if his temples were located in that TEENSY spot under the horns and the mandibular tendons had to be like a foot long to reach down to the jawbone.

you can make characters have wacky/strange features, but you have to consistently skew the features to make up for it. in your drawing, it looks like you made an ATTEMPT at realistic features, but then didn't make it.

look at this:
http://umbrafox.deviantart.com/art/Lava ... skull&qo=1
ok so the nose is WAY too close to the eyes there, and the mouth is WAY too far from the nose, but it looks like it works because the artist greatly exaggerated the cheekbones and jawline. it looks OBVIOUS that they wanted to skew the features, instead of just looking like they made a novice error.
 

R.J.

Member

Well I will try to lower the eyes, but I can't lower them too much because I need to leave room for the upper nose (which you can't see now). I don't want to make the eyes smaller either.

I figured if animes could get off with having girls with eyes 25% the size of their heads, I could get away with this. But back to the drawing board I guess.
 

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