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The Screenshot Thread 2

I finished re-doing all the animations for Sore Losers: Riot Grrrl... but in the process I worked out that some of the skills could be coded a lot more realiably, so I'm going to work on doing that next.

I'm so far down the development hell rabbit hole that I'm going to find that development hell rabbit and choke the bitch out.

EDIT:

Here are the Chainsaw and Taser animation sequences*. Both have a skill that needs "charging up" before it can be used:

QTgwHVL.gif
sxubvU1.gif
*I should point out that I'm rebalancing enemy/skill stats and haven't gotten around to the enemy side yet; that's why enemies appear to do no damage and die so quickly. That won't happen normally!
 
Xilef":7zmhreey said:
Being able to use MSI Afterburner on an RPG Maker game is pretty awesome.
zxuL150.png

This is the OpenGame.exe
Interesting! Maybe when I'm a little more computer literate I'll understand more than like three of those things! Still though, debug tools are debug tools.

Alright, seriously need feedback on this, there's more to add onto it, but I just need to know of it so far, text too fast? Not enough focus per character, lemme hear!

Also, just to note, Sven, Sped and Svoli have temporary home-made voices right now. It's likely I'll be able to do it in house, but if you're British and male, PM me and I'll letchu know what I'm sorta after. Also if your foreign sounding (as in, have an accent while being not natively born in an English country) and female, I also need you!
To voice that line and possibly more!

Okay, now that's out of the way, let's see what we got.
http://www.youtube.com/watch?v=hU6jcAQ4JQI
 
BizarreMonkey":23dwmdhj said:
Xilef":23dwmdhj said:
Being able to use MSI Afterburner on an RPG Maker game is pretty awesome.
zxuL150.png

This is the OpenGame.exe
Interesting! Maybe when I'm a little more computer literate I'll understand more than like three of those things! Still though, debug tools are debug tools.

Alright, seriously need feedback on this, there's more to add onto it, but I just need to know of it so far, text too fast? Not enough focus per character, lemme hear!

Also, just to note, Sven, Sped and Svoli have temporary home-made voices right now. It's likely I'll be able to do it in house, but if you're British and male, PM me and I'll letchu know what I'm sorta after. Also if your foreign sounding (as in, have an accent while being not natively born in an English country) and female, I also need you!
To voice that line and possibly more!

Okay, now that's out of the way, let's see what we got.
http://www.youtube.com/watch?v=hU6jcAQ4JQI
Looks great. I couldn't help but feel that the KH2 theme (well, it pretty much is) as the bg is a little distracting + highlights how the corporation is borrowed from it. Perhaps because I was so attached to KH2, I'm not sure.
 
ZenVirZan":3a540w5l said:
Looks great. I couldn't help but feel that the KH2 theme (well, it pretty much is) as the bg is a little distracting + highlights how the corporation is borrowed from it. Perhaps because I was so attached to KH2, I'm not sure.
Oh it's horribly blatant. In fact the trailer was inspired from the one of the Kingdom Hearts cinematics.

That said, it's hella subject to change, I like the way the characters are presented, but I could mix shit up music-ways.

There are some large differences between the Corporation and the Organization, however.

For the most part, Organization XIII's goals are malicious and self-serving, where as Corporation XVI is seeking to extend the otherwise cemented cycle of life to be infinite, and to merge all realities.

While Organization has a more of a blurred chromosome effect, Corporation XVI has television or monitor static, which makes sense since they are from another dimension, and static comes with them, as they are invaders.

Only one corporation Member is shown in that video, and it's Member XII: Impetuous Susurration (Reckless soft whisper or murmur if like most you have no idea what one of those words means.)

The Actual Corporation XVI is comprised of the CCC's contributing Members. There's a whole bunch of lore to each and every one of them but I'll do us a favor and spoiler that.

Member XII serves as the leader, despite not being the first or founding member. Member XVI: Forlorn Coronation is the founder.

They are all loosely based on the persona's of my 15 employees.
Code:
 

Member I:     Catalyst Invisible

Quote: If I lose I'll just do what everybody does and blame IS.

Unseen spectre of numerological significance, by all accounts, even without his Void powers, he is Number One.

 

Member II:    Radiant Seraph

Quotes: Hope you're good at mazes!

A creature of Light whose looks ascend her more zealous nature. Hardheaded and fun to talk to, she hopes to reclaim her ability to be a bitch sometimes.

 

Member III:   Boundless Malice

Quote: Blargh... Too many fuckin pills!

Ever hungry and stalwart, he hopes through eating enough his appetite will be sated. Inspires chaos in all who oppose and aspire.

 

Member IV:    Vagabond Paragon

Opening Battle Quote: I'll clock you into last thursday.

Unwittingly coolguy with guns as cool as his shades. In fact his guns shoot shades. He has the time to work on shit like that, but not the space to appreciate it.

 

Member V:     Forgotten Hubris

Quote: The feels are real...

Eternally sad at loss and lack of love, through his grief he projects his power, tears are the missiles of a very sad fellow. Through his grief he hopes to regain his joy.

 

Member VI:    Unforgiven Crusader

Quote: ENGARDE!

Utilizing his faith, he hopes to regain his memories. Mostly fairly chipper, but has a side of depression most never see.

 

Member VII:   Manifest Inexistence

Quote: Hurt me... Let me feel pain again, let me become something!

Null is his anything, he waits for a fierce combatant to beat the empty out of him. Has influence over the inexistent, and hopes with nothingness he can gain everything...ness.

 

Member VIII:  Deprecated Familiar

Quote: You do not have this magic because you rack disciprine.

Uses the arcane, fire and frozen magics to help anyway he can, be that for gain or kablaim! Naturally he has some good ideas.

 

 

Member IX:    Unrequited Verdict

Quote: Court is now in session!

Law is his game, and he wagers to win every case, be it through talk or strife. The monitor of the corporation.

 

 

Member XII:   Impetuous Sussuration

Quote: Allow me-- to enlighten you of your folly.

A Sinister appearance cloaks a humble personality, shaded by darkness, and defiant of god's will. He seeks to change everything, be the Alpha approving or not.

 

 

Member XIII:  Melodious Unknown

Quote: You're gonna be... gone with the wind! Ohoho, see that? See what I did there?

Musician of the Mysterious Skies, uses Soundwaves and music as well as his swathes of original characters to wreak havoc.

 

Member XIV:   Vixen Malovalence

Quote: It's like you're good at making events happen or something...

More bark than bite, he wields the power of Earth. He's got snark off the charts, but is usually to lazy to entertain battle.

 

He's been fired several times.

 

Member XV:    Desolate Termagant

Quote: I hated you just as much as you hated me.

Vicious and possessing a shrewd tongue, which proves to be the only thing sharper than her scytheblades, she's an expert on manipulating blood.

 

Member XVI:   Forlorn Coronation

Quote: Fuck.

No time for Elegance, but space enough for pettiness. Founder of the Corporation, handing the reigns unwitting to Member XII, and being okay with that.

 
 
BizarreMonkey":ozr4jn40 said:
Oh it's horribly blatant. In fact the trailer was inspired from the one of the Kingdom Hearts cinematics.

That said, it's hella subject to change, I like the way the characters are presented, but I could mix shit up music-ways.
Oh, one other thing - I also think you should pick one font and roll with it; it'd make it seem far less scattered and tie it all together a bit better. Don't forget about bold and italics as well, especially for character names and their title.
I think the presentation and rest of the video, aside from the music (even if it did fit) are fine though, nice job.
 
ZenVirZan":5h1epo3h said:
BizarreMonkey":5h1epo3h said:
Oh it's horribly blatant. In fact the trailer was inspired from the one of the Kingdom Hearts cinematics.

That said, it's hella subject to change, I like the way the characters are presented, but I could mix shit up music-ways.
Oh, one other thing - I also think you should pick one font and roll with it; it'd make it seem far less scattered and tie it all together a bit better. Don't forget about bold and italics as well, especially for character names and their title.
I think the presentation and rest of the video, aside from the music (even if it did fit) are fine though, nice job.
Originally I mixed up fonts because they were good at discerning characters, the unfortunate downside is that some of them are illegible, and since even the KH video which inspired this didn't changed font for the places, I'll not try to kid myself that I know better.

Because I don't.
 
BizarreMonkey":2o99lbpn said:
Originally I mixed up fonts because they were good at discerning characters, the unfortunate downside is that some of them are illegible, and since even the KH video which inspired this didn't changed font for the places, I'll not try to kid myself that I know better.

Because I don't.
You're on the right track, though. Mixing up fonts can work in some situations, but when used frequently it gets disjointed and makes reading dialogue more difficult than easier.

Changing fonts is good for different races, or for characters with different dialect and accents. Earthbound had the Mr. Saturn font and that worked well.

EDIT: It's like how with Japanese writing you can change the dialect in the text and that can communicate the locale that the speaker is from, you can even convey a foreigner speaking without losing the meaning at all (much harder in English) and they can even change writing sets to date the speaker/writing source.

English you can't do that as well, we have words like "thou" and "shoppe" for adding a date to the dialogue and we can do fractured English for foreigners, but it is easy to lose meaning entirely doing that and it can make reading a chore if it is used too much.
 
I've used readily legible fonts, one for the member XII intro, one for hero intros and one for villain intros.

There'll be more I add on, for now the color is more than enough to differentiate between characters.

Good news, I've gotten a couple VA volunteers, one for a British dude and one for Svoli.

Now just to sound someone who can sound somewhat like this.
http://www.youtube.com/watch?v=RgFNvkvtlZk
That's how I imagine Warth'Og sounding.
 

Injury

Awesome Bro

You just need to layer it.

Two layers of pitch modulation. One layer, the lowest, need to be EQd so that that mids and highs are pretty much gone. It will provide the bassy portion of it. The other layer will be the clear portion of the VO.

Other than that, stretching out the recorded VO might give it that slow,bassy drawn out sound.

Oh and drink orange juice and get the voice all flemmy
 
Oh it's layered. Shieeet. Gonna have to get one of my sound techies to do that. I'm about as close to understanding sound mixing as I am to the Andromeda galaxy.

Alright, I'll ask Apoc to do the original files, since he has a really deep gravelly voice.

I'm going to use a voice modifying application to see if I can get something close to what I want.

That can wait until tomorrow though, I don't have any orange juice. One of my employees said he'll try, he's had remixing experience, so we'll see!

Also VA spots for the moment are all filled, still feel free to PM me though, after all ZenZirVan did that and he's the voice of Naxon now as I liked his voice better than the originals.

I've changed the music to music from the game.

The Sped I'm sort of hoping for is a more British sounding Khadgar.

But we'll see what happens!

Here's my sorry and feeble effort at Warth'og.

God damn it tindeck. Fucking cutting out the softer parts.

I'll upload an update of the trailer later.
 
I did this really quick. If its in the direction you want, I could probably practice it and improve.

Rips my throat apart, thats for sure.

I tried doing the raspy sound as well but I didn't really work any easy way to do it out than layer over afterwards manually which is kinda tedious. It would be worth it if there's not too many lines though. Realistically I should have incorporated that into it as well as a demo but I didn't spend enough time on the project to align that kind of thing.
 
ZenVirZan":u5e4j7wi said:
I did this really quick. If its in the direction you want, I could probably practice it and improve.
That's a really good start! I kinda like your interpretation more because it's quite different! I don't particularly want exactly like Mannoroth, and something similarly sadistic and deeply foreboding works!

The line you'd do if you were interested is "Bah... hold still so I can CRUSH you, byehehehe... make you-- SQUEAL!!! BAHAHAHAHA HAA!". Reference material above thanks to tindeck. :0
ZenVirZan":u5e4j7wi said:
Rips my throat apart, thats for sure.
Warned you bro! There's no rush so take at least a days break to restore your throats condition.
ZenVirZan":u5e4j7wi said:
I tried doing the raspy sound as well but I didn't really work any easy way to do it out than layer over afterwards manually which is kinda tedious. It would be worth it if there's not too many lines though. Realistically I should have incorporated that into it as well as a demo but I didn't spend enough time on the project to align that kind of thing.
Lol it's okay, I know how I can do that all now. Wavepad isn't quite enough, I have to do some layer trickery in Vegas as well. I don't think Mannoroth's Voice is something possibly achievable by man alone.

Also here's a cutscene I began working on back in February or April or something but decided to finish yesterday.
http://www.youtube.com/watch?v=V3EUAorbomI

Also some small but awesome updates to my company blog which I wager none of you even knew I had.
 
My composer just finished "The Archon's Call", which is a track to sync with Picture Scene 10: P for Perseverance.
http://www.youtube.com/watch?v=q4Izdm-mIKc
Voice of Naxon also got an upgrade. ZenVirZan has the credit on that one.

So outside of possible subtitles, this scene is now complete.
 
End_Of_The_Line.PNG
lG4Ob8C.png



I've been doing some bug-testing and I forgot how much I liked some of the areas in the second level of Sore Losers: Riot Grrrl.
 
Your environments do look really cool Sated, definitely gonna have to try out yours games that I have downloaded at some point.

Here's the new Esperia VA, or, the Esperia voice acting at all!
http://www.youtube.com/watch?v=biGy1Wkgz5w
 
I've been derping around with the RTP for a game that's in the very tentative planning stage. I probably need to mess with the tinting on the rocks a bit but that's just a case of throwing it through Paint.NET or whatever:

H1pcBjn.png
In-game it is darker because, y'know, it's a cave:

cmhEN5r.png
The character sprite is also original, based on the template from these cuties. There are a few different versions and I'm not sure which I would use for the character in question yet (this is a very young game idea anyway!), but I think prefer the darker ones:

GbTX4BG.png
[/hide]
 
Very work in progress at the moment, don't even have the renewed title or anything, but hear ye hear ye!
http://www.youtube.com/watch?v=ja5YatPsZgk
A trailer. An in dev one.

Would appreciate any feedback. Cheers!
 

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