BizarreMonkey
Member
Some pages for the Infos databank.
It shouldn't be lagging unless there's 1000s of projectiles active on screen. The history shouldn't matter.BizarreMonkey":pw9yi535 said:BEHOLD!
http://www.youtube.com/watch?v=NSteqOVUf68
This is only a FRACTION of my power.
Yeah, I'm not sure how it's lagging with history, the events are being erased the moment they finish their route. There must be a leak somewhere.ZenVirZan":1xi33mmu said:It shouldn't be lagging unless there's 1000s of projectiles active on screen. The history shouldn't matter.BizarreMonkey":1xi33mmu said:BEHOLD!
http://www.youtube.com/watch?v=NSteqOVUf68
This is only a FRACTION of my power.
How are you handling spawning and movement of them?
You could always do the Face Up, Face Left, Face Down, Face Right thing.Sated":pcrecafx said:I agree but, unfortunately, that's not how RM2K3 charsets work.
That's true. Someone else asked me if I could de-sync the horse's animations from one another, and I'd have to do the same thing to accomplish that.Juan J. Sánchez":qluwpb55 said:You could always do the Face Up, Face Left, Face Down, Face Right thing.Sated":qluwpb55 said:I agree but, unfortunately, that's not how RM2K3 charsets work.
Bluxxon":yufdzs99 said:for reference, this is actually how a horse looks whilst running: