Hi everyone ! I've been googling around and found this thread. I have to say that i'm very excited by the idea of having such a game creation suite!!
I noticed you didn't give any details as to how the audio API will work. What formats will be used? What sample rate will be compatible(Hz)? and what bitrate (if compressed)? Do you have foleys and SFX(as in a bank of sounds)? do you need some? How is it gonna be panned? Stereo? 5.1? What about the OST? Will you use a generic zip file packed full of game mids or do you want a custom one? and if so, .mid? or .mp3? or .ogg? or dare i say .wav? Will your api work with sample markers?
My main trade is music production, and I'd like to compose and create a soundtrack for the RTP. I can make the songs in general midi format or i can even make mp3s(with much higher quality sound) or i can make them in both formats (or any format you need them to be). Thing is i think that a piece of software boasting all of these features deserves a better OST then a base RPGXP/VM soundtrack because they are all too plain, too generic. I'd like to make a colorful OST that would have a lot of musical styles, mainly : 1) The usual medieval orchestral used in almost all of the rpgs 2) A Nobuo Uematsu (FF1-X composer) Rock/Orchestral style 3) A more electro style to fit futuristic backdrops. I'd compose main themes for all the generic situations (much like RMXP/VX rtp OST). Heck, for rentability i could even compose a base RTP OST then make additional theme packs, that could be obtained by the famous marketplace you talk about.
I'll be making a set of tracks to give examples of my work, and will post them as soon as finished. I'll make relatively short tracks (30 seconds to a minute approx) just to show what I do and to know if you think it would make for an official addition to the bundle. I can create music fast, and I'm not scared of the deadline... so if you are interested, game on!
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IceDelta