@snail: The product is multilanguage, though you're right, the primary is English. I just like Japanese. My tattoos are in Japanese as well. The logo will probably change before release, when I have all the materials to work with. I'll keep your comment in mind.
@arev & Surmuck: I can't say how close to the first it will be. I'm hoping for release spot-on, and we're making rather good progess to support that. If it does get pushed back, it will still be in January. I don't have enough reason to push the release date at this time.
@everyone: I know the screenshots and promo say updating. I'm personally reworking the entire GUI of the editor, and was hoping to wait to release screenshots until I get it how it should look.
It is a tall order. And I am doing my best to make it a "perfect" RPG editor. As for where we are with it, we've got the map editor (with all layers and functions listed so far), we've got the database with basic functionality, we've got the script editor, basic scripts (for startup, title screen, load/save, and navigation) and about 25% of the art. And over $1100 into development already (it's eating into my breakfast fund
)
Now, while I have your attention, I'd like to ask what the community thinks about the marketplace feature. It just gives content authors a chance to make a few bucks for their hard work and valuable time. There's a $25 hard cap on it, along with a suggested pricing list. It supports any kind of content, from items to scripts to maps. It supports "unique" content, to which the hard cap doesn't apply (these items, once bought, dissappear from the marketplace.) There will constantly be free content from theoryStudios, and a good RTP to begin with. The whole program is tied into the forums (although there is a way to use it offline) and this is both for security, and for updating/marketplace support.