If I would have known that it was going to take this long, I would have left it to die myself. Shortly after the thread was created, development was moving. That turned out to be a flop, and I've been working towards trying again. My budget the first time around was (apparently) insufficient, and there were a series of miscommunications.
Since then, I ran polls to determine the feature set of the program. Now that it has been decided, it's been a waiting game while I rebuild the budget for it, and to a proper amount.
It's true, I have no professional background with IDE development. I've worked on a few teams, developed a lot of game systems, but not actually a game-maker, and not a commercial product. As it's something that I most enjoy, I thought it would be great to merge my work and my entertainment together. That is why I am making Breeze.
I have the starting budget for it, and am preparing to recontract the development of RPG Breeze. These posts were not meant as hype, they were meant to demonstrate that the product has not fallen the way of vaporware. That said, there's no difference without any significant news.
I'll let this thread die, because honestly, if I did post new content, the thread is so cluttered, it would be difficult to find the newly relative content. I'll wait until mid-development to create a proper thread for it. I do look forward to resuming the conversation then. Apologies for not doing this sooner.
[Mods: Lock if you feel appropriate.]