Okay, well we've got a few questions here.
First, about the release date. I won't be releasing a product that's not ready and safe for public use. To do such would cause mass dissappointment, lack of credibility, security hazards for the user, and the possibility of reverse engineering that was improperly protected, as well as a likelihood that a crack can be released as security is not properly implemented.
To be honest, expect a bump. However, what I will promise, is that by the 1st we'll be in the homestretch, and I can offer daily updates of what got done that day, what features were in that update, and an ETA as well as interactivity on what features you'd like to see.
As far as the features themselves go, I'm a scripter. I like things to look nice, and play nice. I can promise that you will love the new game wizard- answer 15 pages of questions, and you're games will pretty much make themselves. There's still New Project from Scratch- this allows the DIY's of you to start with a blank canvas. The editor will come with pretty much standard features of RMXP- though a little better implented, in my opinion. But it comes with, as stated, a wizard program that determines how advanced you'd like to go, and offers a wide selection of advanced scripts and features- rendering not only a unique game, but a customized editor for your exact needs.
It's a very complex system, making it so that over 80 scripts can play nicely with or without each other. For example, if you want Shaders enabled, and you have particles enabled, it will automatically allow you to assign particles to your shader effects. If you have shaders enabled, but not particles, then shaders dialog will be much simpler, and there will be no adverse effects or errors. There's also a choice of battle systems between ABS [zelda-esque], TBS[turn based], or RTAB[which we all know and love. or hate.].
So rather than give you a program that's still inferior to RMXP, it's worth watching and waiting for the program which we initialliy envisioned. For those of you just desperate to play it, come up with something useful to contribute, and you'll have a seat on the beta team. I don't care if it's music, templates, tilesets, or a detailed description of a script.