Okay, well, I've been away for awhile, and I have to say that it's nice to see the fireplace still burning at my return.
So, down to business. First, why was I away. Well, as was pointed out way back when (near the beginning of this topic), I'm a businessman. A gamer, yes. A modder, yes. A developer, somewhat. But more than all, 'tis business that pays the bills. My business dragged me, kicking and screaming, away from the board. Not from this project, but from this board. I've been racking myself to the bone trying to keep TheoryStudios alive, the office open, and the fires burning for all my projects. In all honesty, I stretched myself too thin, and have spent over a month pulling it all back together.
So, now that that's off my chest, let's get to the updates, starting where I left off, replying to each. Might want to open a new tab to keep up with me here.
[edit: this starts on page 2 where I left off, and increments post by post responses.]
1. rico- Character sizes can be any size you want to set. Default will probably be just slightly larger than RMXPRTP, probably near half-kaizer.
2. slenkar- email was down for a couple days. It's back up.
3. xgamexfreakx - release date is currently unstable. Not officially pushed, but unstable. Should have more later this week regarding that. As for how it's going, well, it's about to get real interesting.
4. glitch- good to see you still got my back. Wish I deserved so much credit. While yes, I did fast-track it, this time has been more spent getting my own life back together to where I can safely fast-track this once again. Thanks for the support tho, it definately helps to see people believe in it.
5. xgamefr... we'll just call you xgxg - bumping... good. kept this live long enough for me to return.
6. rico - why did you take so long to email me about this? theory [at] theorystudios [dot] net everybody if you need something.
7. rico - love it. Great work on the tileset. Send it to me when you get a chance, and we'll see it live.
8. harbino - there is talk of this. However, it will be a seperate venture, in no way related to RPG::A, as 3D would push release beyond realism at this time. Let's get 2D's up and running, and funded, and hopefully whatever comes in for support will be enough to make a 3rd dimension step forward.
9 - jayden! You really do exist... - There will be a very limited demo- you can create, test, all functions are there, except for saving. There will be screenshots, as soon as the lead developer gets the interface xml support working so I can pretty things up a bit. The marketplace will have loads of free content- but encourages a living community by allowing premium content developers to request monetary support for things. Such as, for example, a visual equipment script (if it wasn't built in) was released, or something truly revolutionary, like Mode07, the author could set like a $2 fee and slowly recieve something to keep him motivated besides, well, nothing. As for a list, I'm working on a list of objects and their commands, but I'm afraid it changes constantly. This works, adding that breaks it, so it's removed. Added in a different form, changed, renamed, and hidden because we thought of something better. I'll get you a list, but no promises on it matching the release identically. Thanks for the first-page answer, good to know. And there's already a character creator. And *excellent* suggestion on the move route. Although it's done through waypoints now, with a pathfinding algorythm.
10 - rico - we'll discuss some 3D things later, but it won't be standard in the release.
11 - 18 - skipping
19 - rico - yes, it has an 8-way standard. Don't worry about char sizes until I get the template released. speaking of which, rico, I'll email you about that.
20 - nevermind about 19. Rico, when did you get the template done? Or did you? What? *confused now* but damn that looks good. Can we see it without armor?
21 - 28 - skipping the helmet catfight
22 - rico - umm, yes sir. I've heard from him. He's doing much better now, and wants to thank you for your concern.
23 - xgxg - wow, just lol
24 - rico - Sorry, man. I am back, though. And trying to overcome by hatred of phpbb.
25 - jayden - Thanks for the belief. While I can't say I was giving it my every waking breath, hell no it ain't over!
26 - ice - dealt with you in email, get those files to me
27 - slenkar - our email servers hate each other. Fortunately, $90 later, that shouldn't be an issue any more.
28 - ice - was this before or after I talked to you?
29 - jayden - Most people did, I thought. For those who don't, theory [at] theorystudios [dot] net.
30 - surmuck - i didn't recognize you with that avatar
31 - rico, again - I'm here, aren't I? I responded within like 3 hours.
32 - ice - Ah, so that's how it happened.
33 - rico - wow, I need popcorn, this is getting good!
34 - ice - this part's borin....zZzZzZ [yeah I sleep through movies, deal with it]
35....
36....
37 - rico - send it to me already!
38 - kenshin - umm, whatever.
39 - Thanks, again, rico, for keeping my back on this.
40 - ice - simple, but useful. Thanks.
41 - glitch - You remember that far back?
42 - rico - I'll try to get some WIPs for you. But they will be WIPs! Don't bxtch when they don't match exactly.
43-46 - skipping
47 - Jayden - Trying my damnest. I'll know more, well, saturday.
48 - Rico - Defending me until the end. Consider yourself project staff.
49 - jayden - I honestly can't say. I'll be back in charge of things on thursday, I'll know how fast I can get it done by Saturday. I'mma try, boys. But I can't make and break any more promises.
50 - Rico. Thanks for bringing me back.
More updates soon, promise.