Edit:
::Update::
Script updated.
Fixed bugs and added HIT, check screen.
/end Edit
Razaroic":2dwgq3is said:
TheNamelessone":2dwgq3is said:
Mr. Mo, I think it would be cool if you made your party members' ranged attacks pass through your allies. One thing that annoyed me a little about your old SBABS was that attacks made by the enemies would pass through each other but yours couldn't.
It's just a suggestion, though. I'll use it either way.
You'll be surprised how common that is actually..
especially in MMORPGs, monsters pass through objects as well as attacks, but yours don't, its all due to players and monsters being on different "systems" usually.
Its actually because the ABS is not in "real time" but on "frame time". So everything is executed in frames, like in any other game. When the animation appears, the character's X and Y are actually already different, so the attack goes through.
And I've made it so the attacks of squads go through each other.
Jstreet":2dwgq3is said:
I'm having a rather strange error that I can't seem to remedy.
http://i15.photobucket.com/albums/a362/ ... oABS01.png[/img]
Things I've tried:
I copied the scripts data and other files directly from your game folder.
I've tried to rewrite the method itself.
Removed all additional scripts I was using.
I think it's because I don't have data for the skills completed inside the editor. I haven't tested this theory just yet, but if that is the case, is there anything you can do about that? It would help the testing process significantly. Anyway, I'll test this out and edit if I figure out what's wrong before you respond.
EDIT:
Ok, I found that the problem is when you have no characters in the party. I don't know if that can be fixed or not considering the fact that this is an ABS, but even if it can't be it's no big deal. I can always use a dummy character.
PS:
There's is also an error when loading a game, but I'm guessing that's because the dump files weren't recorded when the script was integrated. I'll test that too.
EDIT:
I was right about this error. You cannot load game data that was created prior to script integration.
Yup, I can't fix none of those errors actually XD.
Untravaersil":2dwgq3is said:
Suggestions
For a future ABS, you could focus more on skills. So far you have the everyday "fireball" attacks with weapon hotkeys. Maybe with the implementation of a quality mouse system you could allow support for ranged explosive ranged attacks.
With the mentioned mouse system, you could also allow support for ranged gun weapons
User applied multiple animations for attacks, to allow more variation in battle to keep things chaotic
Option to change screen color tone as HP decreases at a certain rate / display an image on the screen as damage is taken, such as blood.
Grapple system that will let the player grapple the enemy and beat them by mashing a button. Option to turn this off on certain enemies.
Actually, with the mouse system, I'm thinking of making a strategy based ABS. More info will be released later if I decide to do it.
Zetaraptor03":2dwgq3is said:
That would probobly be a lot of work for Mr. Mo to do. I could see the grapple system happening, though.
Some throwable explosive weapons like grenades would be nice.
Wrong, the grapple system would be the most annoying cause it would interfere with other features :-p.
And grenades, well, there are missiles and rockets already. Grenades are possible too but maybe later.
::News::
I've decided to enhance my battle systems with extra graphical features. Such as Combo(HIT) showing on screen as the player hits an enemy. Voice effects for attacks and getting hurt will also be included.
My friend showed me couple of jap made ABS systems and I liked how they displayed the Combo effect and the sound effects.
Other features I plan on adding are(after the next released version):
Scripted Skills - Wanna use a skill that makes the player/enemy/screen do certain things before attacking? I will use Common Events for scripting, so no need to know how to script RGSS.
Destruction Engine(for combo kills) - Finish off death combos with a cool effect. First I need to make a destruction engine though :-p.
Summons - Summon a monsters you've killed before, must be summon enabled. (ABS only, probably)
News on the SBABS add-on
I'm pretty much done. The squad can get effected by status such as poison. I've disabled rotating party when a party member is dead or inflicted with some other status, for now. The Squad can also attack using weapons or skills.
Whats left: Healing, graphical stuff such as HUD.