TheNamelessone
Member
Thanks for fixing the bugs, Mr. Mo. You make incredible battle systems!
Wow... this is awesome.
It's so good, and it doesn't have thousands of scripts to handle. AND it's easy to use. I just got one suggestion, though:
Say, we press the "S" button, and we aren't in front of an enemy, nothing happens. Can you make it more like the RTH ABS, where the animation shows up right in front of you, where ever you are? Otherwise, when you press the attack button randomly, when you are not in front of an enemy, it doesn't seem like you're attacking.
Thanks.![]()
Mr.Mo":28utcl5v said:As for feature requests, i might or might not start them. I'm still working on finishing a couple of other scripts including the SBABS.
Mr.Mo":1upy69m3 said:Did I ignore your request? OR Did I say:
Mr.Mo":1upy69m3 said:As for feature requests, i might or might not start them. I'm still working on finishing a couple of other scripts including the SBABS.
do you have any Idea when this system will be complete?
I've been going through Abs's all day and I think I wanna use this one, but when characters attack, the sprite doesn't do anything and you just get a battle animation. This will be fixed right? And will there be different HUDs
Synthesize":3bk6lbel said:I have a bug report:
If you have an enemy with max HP (99,999), you can defeat this in about 4~5 blows with each blow doing 2000 damage. So if you do the math, the player only does 8000~10000 damage, whereas the enemy should have 89,999~91999 HP left. I am not sure if the other stats are affected as well as I have not tested them.
If you have a low button mash number, it is possible to kill an enemy multiple times. Each time the enemy dies the player gets EXP and possibly gold along with an item (If it is defined)
Other then that it works quite well. Completely lag free for me. (63 events killing each other was moving at 19 FPS, but that is to be expected)
Jensen":3bk6lbel said:Well, does all of the ranged members have to stay at exactly the same distance? Couldn´t you make it so they stay at different distances? Then they wouldn´t fight each other over the same position.
sbach":3bk6lbel said:Request :
It is possible to have NeoABS with the Mr.Mo's HUD 1.8 in the Abs 4.5 demo ?
Because the Hud 1.8 is pretty cool.
Error :
http://img100.imageshack.us/img100/948/sanstitrekl7.png[/img]
Are you saying that if the enemy is dead, you can still attack it if you do it fast enough? hmmmmm I better look in to that.
I copy- pasted NeoABS demo Script data file. :-\Mr.Mo":1gbhz3dq said:elderm":1gbhz3dq said:Well I put Trigger last- still nothing. Cant attack.Mr.Mo":1gbhz3dq said:@punching bag enemy setup, You put Trigger last. The order matters.
What other scripts do you have?