
Zwark0":1osqa9bq said:did you give the actual ammo item to the player?
BTW, I know this is like my 5th post mr.mo, but there isn't any status display? what's up with that?
Zetaraptor03":3l8hu77f said:I believe that the HUD is still a work in progress for Mr. Mo.
That would be cool, though, if you could have status icons appear and stay over the characters when they have a status change other than normal. That would keep the HUD simple.
hi122neo":2j6cjzuf said:Okay, I've coded in a Kunai for a ranged weapon. But whenever I go into gameplay, it says I have zero of them, even though I set ammo to 15.
hi122neo":1yya3gnl said:hi122neo":1yya3gnl said:Okay, I've coded in a Kunai for a ranged weapon. But whenever I go into gameplay, it says I have zero of them, even though I set ammo to 15.
Seriously, help!
><
Mr.Mo":3pyru5iy said:hi122neo":3pyru5iy said:hi122neo":3pyru5iy said:Okay, I've coded in a Kunai for a ranged weapon. But whenever I go into gameplay, it says I have zero of them, even though I set ammo to 15.
Seriously, help!
><
Do u have the item with the id 15...Someone already asked you this and u did not answer.
@jbrist,
possibly a faulty enemy setup.
Razaroic":3fibcvr3 said:Zetaraptor03":3fibcvr3 said:I believe that the HUD is still a work in progress for Mr. Mo.
That would be cool, though, if you could have status icons appear and stay over the characters when they have a status change other than normal. That would keep the HUD simple.
Something kinda like in FFXI that stays at the top of the screen or something?
This for instance:
http://img223.imageshack.us/img223/5972/ffxidt3.jpg[/img]