frostedsn0
Member
Sparx-1: you can always do the old doorjam trick. This is where you place the enemy in between the left and right side of a door thus blocking it, then make the entity boss stationary(But can be animated)and use special skills that involve distant attacks. Even add a melle attack to the boss in case you get too close. Then when you defeat the boss, it disapears(thus making the doorway open) leading into a room with a switch to open a special door. Thus making the boss be the only thing between you and the switch that opens the special path(door). Prolly not the way you whant, but it works pretty well in some cases.
Are you using catipiller script for your party? This depends a lot on how your game is set up. If it is not catipiller, make an entity with the event command "Move Event" then select the event you would like to move toward the top of that screen, the way you would like the actor to move, the a switch afterwards to turn this off and exit out of the cut scene thus bringing you back to your story. Simple stuff(I know sounds sloppy but im tired and dont feel like getting in depth). However, if it is catipiller script, I don't know because I try not to use it as of yet.
Are you using catipiller script for your party? This depends a lot on how your game is set up. If it is not catipiller, make an entity with the event command "Move Event" then select the event you would like to move toward the top of that screen, the way you would like the actor to move, the a switch afterwards to turn this off and exit out of the cut scene thus bringing you back to your story. Simple stuff(I know sounds sloppy but im tired and dont feel like getting in depth). However, if it is catipiller script, I don't know because I try not to use it as of yet.