@malick;
Nope, too much work for now. Maybe be somewhere in the future.
@axerax,
thats a good idea :p. I think I will use the teleport feature. If the player is out of range by like 10 tiles and the command is to follow, I will make them teleport.
tibuda;200209 said:
Hey Mr.Mo,
maybe this is a bit off-topic or just stupid, but I was thinking about creating a new script with the "Squad Based Movement" and the "Ally interaction" features without an ABS for these peoples using the DBS/ATB/RTAB. If you allow me to look at your code to write such script, I may do so, giving you the proper credit. So what do you think about it?
You mean like a one of those "follow the player" script? You'll need scrips/codes from;
class Game_Ally(or Allies) - whole
class Game_Character - whole
class Scene_Title
class Scene_Save
class Scene_Load
class Game_Party - whole
class Game_Actor(I think..)
class Game_Battler
You'll also need to update the allies. Use scene_map to do so, look in ABS update method. Also, the commands for the Squad are in the main ABS script, look in def player_update to find the method name.
@Eldnar
_dead is for only Allys, not enemies. _hit can be for everyone.
as for different shields. I don't know when, but someday I will.
"Additional Enemy Drops by SephirothSpawn"
No.
"And the scripts of More than 4 frame and pixelmovement"
No.
"and how i create a weapon with range like spear?"
Check FAQ.
Also, do not post about ABS EvE in SBABS thread. They are in different threads for a reason.... so I can support them easier!