EDIT IV: I've discovered that when you Load Game your allies stats do not update in the menu, they are basically not there unless they were part of the initial party (if you went 'New Game') or they were added during the current play (since loading the file). When you remove a party member by a event, it is removed, but the ally instance isn't, creating a clone that can't be interacted with.
(Note, it may also be affected by when I was testing re-adding actors I was 'initializing'.)
Removing it again removes the ally instance.
This seems to only happen once, after the starting of a new game or load. After one set of double removal the ally vanishes fine.
Next- to fix the bug where allies do not follow, search for mrmo_sbabs_scene_map_transfer_player in the main script, and move it to the start of 'transfer_player' (not the bottom, as it were).
Now questions-
How do I stop the control shifting to another party member when one dies? I have a common event Game Over which acts odd if the view changes to a human ally that turns into a dead demihuman. (Actually that's not acting odd, it just looks odd.)
And how can I make allies move closer to enemies? My allies walk up to an ally, trying to punch it but aren't close enough. (The punching is a ranged skill.)
Lastly, how can I replace using melee attacking if low MP to staying a distance from enemies?
This script is awesome, there are just a few things that could do with having an "off" function so I don't have to comment them out. (Melee attack, switching party members and healing party members via buttons.)
Oh and the fixing of these bugs. ^^