cyray7;240340 said:
ok i fixed that thanks
i have another question...
when i have nobody in my party i get this error...
Script 'Mr.Mo's SBABS Lite 2.0'line 3369: NoMethodErro occured.
undefined method 'damage' for nil:NilClass
how do i fix this? oh by the way i get this error after i do new game...
I changed the script alot so I need to know what is on the line.
Anyway, my first question is how do you edit the attack speed for regular attacks? I'd like it to be based on the agi stat (I have low stats in my game), so that more agi means more attacks per second.
That would require the editing of the script in various places.. Specially for the SBABS, a lot of places.
Second, is it possible to make AoE or splash damage attacks/skills?
Not sure what that is.
Oh and one thing I noticed that I'd like to change is that the squad doesn't attack monsters that attack you all the time (particularly the archers in the castle). I'd like it to be so that when your character or any of the other squad members gets hit, they try to attack whatever caused the damage. Or even easier to script maybe, they attack any aggressive monster that's visible to them. Also the squad is equipped with bows but they all only do melee attacks and use magic for range instead of using their bows.
1 - If you were getting hit, would you go and help your buddy?...':| However, the allies do help the player when they are not busy.
2 - I fixed the Range to Skill ratio. It is less likely to use skills now.
- edit: Okay after some testing, they do attack monsters that attack you, but only when within their range (still don't know why they use melee attacks only even when equipped with bows). How can you set the range for this then? Also, can the AI be told to try to align itself with its target when using straight-line ranged attacks like arrows?
1. The AI does try to align but in order to do that, it has to walk closer.
2. You can't attack something you can't see but what I'll do is, make the ally move to the player until in range to the enemy.
::News::
I'm making a game currently for the SBABS. It will be 1 hour long or more at least and it will have:
1 - Most(if not all) features used.
2 - Epic Boss Battles that are fun(think Zelda-ish).
3 - Conditions Examples for Enemies.
4 - Handling AI for the Allies via Events.
I've also added a few features and will add more as I need them.