brandonrichard
Member
can you tell what the problem is? and how i can fix it?
pirate;232097 said:I dont know if this has been asked but is there a way to deactivate the heal all key?
#--------------------------------------------------------------------------
# Make the following nil if you don't want to use any. For example, if I don't
# want to use the HEAL_ALLY_KEY;
# HEAL_ALLY_KEY = nil
class scene_messages
def initialize
font color = white
text = arial black
size = 14
if "variable[miss?] != 1
draw.text = "\v[damage]"
if "variable[damage]" < 0
font color = green
else
draw.text = "MISS!"
if "variable[critical?] = 1
"variable[damage]" *= 1.5
draw.text = "CRITICAL!"
end
end
#==============================================================================
# ** Sprite_Character
#------------------------------------------------------------------------------
# This sprite is used to display the character.It observes the Game_Character
# class and automatically changes sprite conditions.
#==============================================================================
class Sprite_Character < RPG::Sprite
#
alias mrmo_abs_sc_update update
#--------------------------------------------------------------------------
# * Update
#--------------------------------------------------------------------------
def update
if @_damage_duration <= 0 and @_damage_sprite != nil and !@_damage_sprite.disposed?
dispose_damage
end
mrmo_abs_sc_update
#Skip if no demage or dead;
if @character.is_a?(Game_Player)
a = $game_party.actors[0]
#Display damage
damage(a.damage, a.critical) if !a.dead? and a.damage != nil
#Make Damage nil
a.damage = nil
end
end
end
swiftdeathsk;233107 said:sorry if this has already been answered, but there are over 20 pages i dont really have the time to look through. anyways, is it possible to make it so that events attack events? im asking this because im wanting to make a cutscene in which the "heroes" (which are events, instead of the person who is playing because its a cutscene) are attacking the "enemies" (which are also events). if this is possible already, then how would i do that? if not, then is it possible you could add it in as a feature? this would have other purposes than just cutscenes; you could have different clans fight each other or have guards fight monsters that come close to village gates, and i know there are other uses for something like this. I do not want to have to use another ABS script for this, because this one is so awesome.
Thanks for reading the big post :P
Shiro;233119 said:Mr. Mo has a EvE ABS that you can use for that. No SBABS though since that would lag too much.
BrunoTR;233510 said:Why don't you set it all up manually with animations and move events?