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Minecraft: post what's in your mine

omfg. i found my first dungeon! it had 2 chests in it!

got 2 saddles, a bucket, some string, bread, wheat and couple iron


EDIT:

added the "mo' creatures" mod:

http://www.youtube.com/watch?v=ydZVhcl-v44
 

Tuna

Awesome Bro

Dungeon newb. :smug:
Now go set up a monster spawner murdering machine!

http://www.youtube.com/watch?v=T18p71Qbs7s
 
man, i feel like i'm the only one who plays the game anymore :(

some more pics with the coral reef and crystalclear water mods:

javaw%202011-01-21%2001-06-25-91.jpg


javaw%202011-01-21%2001-07-16-95.jpg


and here's a pic of the first horse i tamed in the mo' creatures mod:
javaw%202011-01-21%2001-31-10-67.jpg
 

mawk

Sponsor

mods are nice (I had one a while back that allowed you to craft furniture and other decorations, it was pretty awesome) but I'm getting sort of tired of everything breaking each update so I think I'll mostly hold off until Notch comes out with an official modding environment.

that, and I used to get my mod suggestions from the SA Minecraft thread but I mostly stay out of there now since it spiraled down into goons getting mad about video games then getting mad about how mad everyone else is to offset it and so on and etc

it was really excellent and full of cool people and screenshots but then everyone got angry all of a sudden I don't know what to do
emot-ohdear.png
 
So, for my first ever foray into the world of Java, I decided to make a minecraft mod. It's going to be following the specs detailed in the Minecarts Mk. II thread on the official forums, since I was lacking inspiration and prefer the ideas there over the existing minecart mods. I'm nearing the end of my first day working in Java, and things are going swimmingly. I currently have one completely custom railroad rail type, complete with tooltips, that does not curve and will hook up to existing rail pieces. Due to the nature of the piece (it is a direction-oriented booster/brake) is uses the 0x0-0x7 and 0x9-0x12 flags in the data bit to store the orientation of the piece, both horizontally and vertically, and it uses flag 0x8 to store whether or not it has a redstone current at the moment. (Note that both of these variables are stored together in a single 0 when the data is viewed in a hex editor, and the redstone flag must be filtered out using a bitwise operator before the other variable may be accessed). (Also note that I plan to change it so that the redstone flag is 0xf and the other flags are 0x0-0x11)

Anyway, the block currently renders in both the on and off state, and assumes the correct positions for a piece of rail. It even has that redstone dust, as well. However, I have yet to add minecart physics to it, so, at this point, a minecart will hit it and simply stop.

I've already added all the necessary setup for the other two rail pieces (a full stop brake and a slowdown brake. The slowdown brake has been removed from the spec, but I know what I have to do for that one), so all that I need to do is clone my current class, modify a few things visually, and add the clones in under different ids.

Anyway, enough with the programming bullshit you guys probably don't care about, and on to the pic I wanted to share. I have plans to separate out the actual redstone "bulb" from the rail, and render it the same way a spider's eye is rendered, so that it can be lit without making the whole track piece glow. (And so that, if you're unfortunate enough to look up at the track from below, all you see is the casing for the so-called bulb.) Actually, I also have plans to setup all rail pieces to render the same way items are rendered, so that they aren't just a completely flat plane. (Though, I'm going to cheat and actually set mine up with three layers. First will be the railroad ties, second will be the rails, and third will be the bulb. To keep that from taking waay too much space on the texture image, I'll be breaking them out into their own texture image, complete with the same handling found in items so that if you have a high-rez texture pack, you can port the image for the mod)

I guess I lied about being done with the programming stuff, huh?

MinecartsMkIIMod1.png
 
yes. yes you did.

as a side note, if you don't know about it, Bukkit is going to be replacing hmod (basically it's a uh.. central thing to allow server side control/mods and affect client side, i think. i know what it does i just can't explain it), and so you might want to take a look at that to see about making it work multiplayer. there are way too many mods that don't work multiplayer, and to me, that is 100% useless. this game is boring as shit playing single player, and it shouldn't even exist as far as I'm concerned.

also, nice mod. how is it different from the one you linked? my friend's got that on our server but it's slightly buggy.. however the always on/off mine carts is really nice. don't have to keep pushing the stupid things.
 
It isn't supposed to be different from the one I linked. The point is, the one I linked is a suggestion thread attempting to get notch to make that stuff official, and I'm going to jump the gun and make a mod out of it. As for server mods, there's no way I would not make it into a server mod, since I play my game as a server rather than SSP. Also, I'm having to make this on an old version of minecraft because the MCP is not up to date, which means I have to manually update things when I'm done.
 

candle

Sponsor

anybody have any ideas for pixel art that is no more than 12x25? i want to put a mural on the ceiling of my tower entrance hall, but all my ideas are much bigger than the space I have available.
 

Tuna

Awesome Bro

If you're in need of cobblestone, this is the best way to get it while actually getting more than just stone for your effort.

http://www.youtube.com/watch?v=4Y9-dryUcGg


You'll have more cobblestone/iron/gold/diamond than you ever wanted. I strongly suggest using a diamond pick to dig it all out. Believe me, you'll get more diamonds than you use unless you're seriously unlucky.
 

Tuna

Awesome Bro

I thought the "subway" system he modified was pretty neat. And I thoroughly enjoyed the unintended sexual joke at 10:25. Maybe it's just me...
 
Tuna":k7vxryh4 said:
I thought the "subway" system he modified was pretty neat. And I thoroughly enjoyed the unintended sexual joke at 10:25. Maybe it's just me...

I guess I just don't really like the current abilities when it comes to fast travel in minecraft, to be honest. Explains why I'm turning Minecarts Mk. II into an actual mod. I want that stuff so I can finally make an easy to use high-speed rail network! (Plus, I will finally be able to make a large train station without bothering with all the crappy glitch boosters you normally have to deal with)
 

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