Well, you can downsize by a whole lot - a fortune-teller's room really doesn't need to be any bigger than space enough for the fortune teller and her table (and room for the player, of course). But let's start with what you currently do have - a broom? A suit of armor? A random shelf? If you can make these things useful to the scene then all the more power to you, but generally, they're just detracting from the scene as a whole. I'm getting the feeling that s/he's the type to wander around the room and not actually answer any questions. I'm also not getting any sense of mystique or wonder - probably because of that broom, but also because there's no atmosphere. It's like s/he set up shop in a closet. I'd definitely use a screen tone, something greenish or pinkish, and maybe even use a fog to suggest a heavy air of nag champa and other incense-y things.