Yeah it's supposed to be a nighttime sentimental moment of reflection or some such crap; that was the idea in my head anyways. I'm gonna try to tweak the tileset a tad to 1.) Fix the too-dark shadows and 2.) Add some alternative to dirt to break the monotony of plain grass (for some reason whoever combined this tileset opted to make the tall grass a full tile on top of default grass rather than have the edges be on layer two). As for the waterfall, I don't have much justification. In some corner of my head it made sense to say the lower pool went down into an underground stream or something, but, uh...
I think I will also experiment with other default ground autotiles to see if anything looks good. It's been a problem with me for a while mapping forest areas because my frame of reference in real life is limited to the deciduous forests I live around, all of which are and have been covered in leaves and/or foot traffic for centuries now; there's nothing but dead leaves and dirt on the ground so a forest with an abundance of grass just looks wrong to me. Mind, this is more a personal struggle in mapping than a justification of my mistakes -- it's part of the reason I feel much better about my swamp maps than forests.
Also bacon I really dig that suggestion you gave about the interior; it looks a lot better, and walking around in the map feels deeper(?) now.
I think I will also experiment with other default ground autotiles to see if anything looks good. It's been a problem with me for a while mapping forest areas because my frame of reference in real life is limited to the deciduous forests I live around, all of which are and have been covered in leaves and/or foot traffic for centuries now; there's nothing but dead leaves and dirt on the ground so a forest with an abundance of grass just looks wrong to me. Mind, this is more a personal struggle in mapping than a justification of my mistakes -- it's part of the reason I feel much better about my swamp maps than forests.
Also bacon I really dig that suggestion you gave about the interior; it looks a lot better, and walking around in the map feels deeper(?) now.