Hey there! It's carry on. Sorta like the minigun in Resident evil 2. I already made the coding, but still working on the charsets for the minigun. It pretty much rapes anything in its path lol xDpathbinder":1nicsvsp said:Is the minigun carried or is it stationary? Also, every time you update, you make me wanna bug you to hurry up and release the game. :D
oh another little update.
So I started to work on the final part of the weapons HUD.
Let me explain.
http://i36.tinypic.com/b3sguu.png[/img]
You can see a total of 4 shotgun shells at the bottom of the weapon. That means the total shells the shotgun can hold at a time is 4.And I shot one. Everytime you fire, it will take away another shell from the tiny ones under the picture.
It's just so you know how much ammo you have before you have to reload. But there will be options to turn it off.
Here is the same thing for the Glock 17's ammo counter.
http://i36.tinypic.com/213fzid.png[/img]
And for the final pick is just the life menu, without the stanima bar.
http://i34.tinypic.com/oi5g9e.png[/img]
I will make it so each block of health that goes down when it is at last few ones the character will hold his chest or even limp away when he is at his final two health. At one health block you will go into a "last stand" mode like COD4. You will have to fight off remaining zombies around you so you can gain enough health or stanima to stand back on your feet. but when you are on the floor in last stand, since there is fresh blood zombies will smell it and all the zombies on the level will walk towards you.