Hey guys, just so you know I'm still working on it, I made ALOT of textures within the last few days for the city maps.
I'll have a few screenshots to show off very soon.
Heres my quesion though.
Do you guys prefer regenerating health system, or lifebar?
The few Ideas I had was eithier a regenerating health similar to Call of Duty 4 (when you are about to die, the screen kind of blinks red with a few effects, and you just refrain from getting hurt from a short period of time and your health refills)
Metal Gear Solid 3 type life bar (depending on your stanima, your health refills slowly pixel by pixel if you are not getting hurt. Having a higher stanima meter makes it refill faster)
or would you just rather have the classic life bar, where medikits refill your health. No regeneration.
But any kind of life that I choose, I want the character to limp when hurt, and when SEVERLY damaged, your character will fall on the ground, or just barely walk untill he can regain himself again.
Please, discuss.