Finished lots more work on the game.
The M16A4, you can now select 4 firing modes.
Single shot, 3 round burst, full auto, and M203 mode.
Each has diffrent stats as far as headshot chances that stuff.
Single shot: very high headshot chance.
3 round burst: still a good headshot chance.
Full auto: Now there is two modes with full auto. Regular, and "aggressive mode".
When you shoot at a zombie, the game is all about going for that headshot. With weapons on full auto since you arent taking your time and aiming, then headshot chances are slim. When aggressive mode is on, it should only to be used when your in a jam. Sourrounded in an alley or something. Agressive mode, when you fire at your enemy, they will die in many diffrent ways, which can call for some cool looking, or humorous death animations. In aggressive mode, the main hero wont just aim for the head, its all about getting out of there! He will stop zombies in their path from leg shots and loads of lead to the zombies chest.
m203 mode: fire a grenade launcher round at your enemy!
Backup melee: The main hero starts off with a machete for close range. When an enemy is close to you, hit the melee button and slice away at your enemy. It works well because you dont have to switch weapons, you can go for an attack without putting away your gun.
Demo is very close.
I'm very suprised at the progress from the last 3 days.
I have finished some coding that I thought was impossible.
I know it's been a wait. Just hopefully you guys will be as impressed as I am when you play it.
The headshot system works great. So other then the demo, is there anything else you guys would like to see?