Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Fall of the Living: First Outbreak (Full Game Thread)

Okay let me explain my setup.
I'm in arizona right now.
I have my computer (tower) plugged up into my HDTV in the living room.
Everyday before work (and when I get home for an hour or two) I work on ROTD.
I have updated a few things.

-Shotgun can reload now
-The Weapon select menu is now available
-little details (ammo shells, animation of them ejecting to the floor. If you have been firing away at your gun, then stop the barrel will now smoke a little. If you are close to a zombie when you kill him, blood will splatter on the main hero and stay for a little while.)
-2 player mode I already began on. but I really need a script for using any button on the keyboard. I can't find any, and when I did, I didn't understand how to use it at all.

-Diffrent ammo types (shotgun 00 buck, and slugs)

This computer is in my office room, so ill add some screenshots to a disk and upload it here later.

The combat demo is right around the corner.
 
Hey, glad you're back again. I wasn't able to reply on your post here yesterday since my computer broke down. 2 player mode is great, I hope everything goes well with it! I hope to seeing some screenshots soon.
 
I'm fairly new to the RMXP/VX scene, but this was one of the projects that caught my eye.  I've seen your demo videos on Youtube, and was very impressed by your combat system and other customizations to the engine.  Shotguns and zombies are a perfect combination.

I'm glad to see that you're still on track with the project.  I've got a proposed Zombie RPG project of my own, but they look to be different enough to survive the apocalypse together.
 
And the artist continues to make yet another masterpiece!
By the way, have you thought of a job system where you can get your character employed by certain places or people, and then you get promotions depending on your stats?
I.e,
Todd (main character) enters a gun store.
Todd approaches gun store clerk.
Todd asks if there is any chance to be employed.
Gun clerk hires Todd.
Todd is now the gun store janitor, with a pay rate of $5/pHr
If Todd has a max level of 6, and his strength equals 23,
Todd can apply to be promoted to gun store hand.
Get it?
 
hey here's an idea for the last boss/part oo u get this laser gun that is some top sceret progect but this gun can only take 1 shot and you have to use it to finish off the last boss/part


So cool wish I could have a sripct like that for melee/guns/arrows (I have alot of game ideas)
 
xephyr14":2y4bxbrb said:
demo anytime soon sir?

Yes sir.
This is a solid date this time.
May 5th I will release the combat demo (it's pretty much done, just need a few hurt animations for zombies), But I would also like to release a trailer for the story mode game the same day.

And April 24th I'll release a few new screenshots showing off some of the new systems.
 

moog

Sponsor

lallo188":1vkxgzri said:
hey here's an idea for the last boss/part oo u get this laser gun that is some top sceret progect but this gun can only take 1 shot and you have to use it to finish off the last boss/part


So cool wish I could have a sripct like that for melee/guns/arrows (I have alot of game ideas)

Stop being an idiot.

Also, this looks really impressive. Cant wait for the demo.
 
saikyo765":2wsdt3sd said:
xephyr14":2wsdt3sd said:
demo anytime soon sir?

Yes sir.
This is a solid date this time.
May 5th I will release the combat demo (it's pretty much done, just need a few hurt animations for zombies), But I would also like to release a trailer for the story mode game the same day.

And April 24th I'll release a few new screenshots showing off some of the new systems.

What an awesome birthday present! A combat demo! How thoughtful Saikyo!
Keep up the good work.
 
Dang. I saw your test video for the twelve guage and i had to pick my jaw up off the floor, for an early project this has some major potential. I'd definitely play this, wow. Just wow.
 
saikyo765":2qdnthxi said:
Yes sir.
This is a solid date this time.
May 5th I will release the combat demo (it's pretty much done, just need a few hurt animations for zombies), But I would also like to release a trailer for the story mode game the same day.

And April 24th I'll release a few new screenshots showing off some of the new systems.

Awesome news there Saikyo. :) Anticipating the demo and the screenshots.
 
Devon Jacobs":29dcxw97 said:
I think it looks great, I hope the buildings blend in with it well. Real nice project.

Thanks man!
I know the mailbox is kinda bright.
Ill darken up the sprites by making a more realistic color pallete for them.
:)
 
Devon Jacobs":111qu99q said:
Mailbox actually looks good, the trash cans left side needs alittle brightening though.
I was thinking the same.
I'll give it a lighter metal look, but keep it dirty.
:]
I'm attempting the buildings now.
 
Another very early test at a few chipset things.
This is not a real map, just added the stuff for the chipset on the map.

I still havent made the cement for the alleys and stuff, so ignore the black space the trashcan is sitting on.

WITH LIGHTING.
http://i54.photobucket.com/albums/g109/zangief_765/LIGHTING.png[/img]

UNEDITED, NO LIGHTING.
http://i54.photobucket.com/albums/g109/zangief_765/UNEDTIED.png[/img]


Oh and some guy on GW bashed on the game for a few reasons, so this may clear up some stuff.

[Sam said:
":1wl1dlhn]
I'm going to jump in here.  I honestly can't say I'm looking forward to this, for several reasons.
First one being clashing graphics.  I really don't think the characters suit the backgrounds at all, but this is a minor niggle I can probably overlook, if it weren't for the main one.

One of my friends is a zombie nut, I mean, really just... Wow.  He actually has a written out survival plan for a zombie attack next to his bed, where he's literally thought of everything.  He's got almost every zombie film known to man, from Dawn of the Dead to Shawn of the Dead in seriousness and tone.  He also reads a lot of zombie comics and graphic novels, like The Walking Dead, and has a bunch of books, such as World War Z and The Zombie Survival Guide.

This means that everytime I look into anything with zombies, he's over my shoulder pointing out the inaccuracies and I've kind of learned a fair bit from those sessions.

- Zombies don't run.  Their leg muscles would likely tear right off, they're moving corpses so their cells never repair.  In addition to this, their hearts have stopped beating and their blood is clogging in every vein and artery they have, which makes their joints stiff and a little more difficult to use - hence they move slowly.  It means with each lurch forward they take out their leg that little bit more.  With a lack of nerve endings and clotted blood vessels, not to mention muscles that are just rotting off the bone, running is impossible and impractical for them.

- A small city, surrounded by larger cities is the setting.  Somewhere with such a large population wouldn't have stood a chance and would have fallen a long time ago.  The infection would have just spread far too quickly for anyone to combat it.  In a built up area, by the time you've realised you have zombies, it's already too late.

- The leader, which you describe as terrible, is actually doing a good job.  Being that strict is the only way to stay alive.  If they try to overthrow him, they won't last on their own because they'd be too soft and lenient.

- Getting supplies from ruined cities is almost out of the question as the streets would literally be crammed with zombies and abandoned cars, shoulder to shoulder.  You'd never get through.  Your best bet would be to find a rural area with a natural barrier against the hordes, like a hill, or a river that cuts around several sides.  Somewhere where you can grow your own food.

I also have problems with weapons.  A zombie doesn't have to bite you to infect you.  If their blood lads on your face and gets in your mouth, eyes or ears, you're infected, if their blood splatters onto a cut or opening in the skin, you're infected.  A shotgun has too large a splash zone to be practical.  And burning zombies won't do a lot of good as all their nerves no longer work, so they wouldn't feel anything, and thus, wouldn't be affected.

With cars, there'd be too many zombies to drive through, it'd actually take out the car within minutes.  In city areas it would just be chock-a-block with them, and a regular car would be screwed.  You'd need an armoured bulldozer, a prison bus with a snow plough or something, and even then it's risky.

With the barricade system, the electric fence wouldn't so anything.  Remember, their hearts have already stopped, and their nerve endings no longer function, there's nothing to be gained from electrocuting them.

Sorry to rip into it so much.  Spent so much time around my friend that all this stuff is just logged in my head now.  It's a shame too, it's ruined a lot of zombie films for me.


1)Running zombies- The only ones that run in the game are at the complete end of the game. the rest of the game is slow, walking hordes. Its more or less just for a challenge.

2)City- I don't actually mean the whole entire city, its just a part in the middle. And who are you to say who will survive and who wont?
The last group of the US army blasted their way through, and made it safe with years of hard work.

3)The leader- I guess I didn't explain this well enough for you to understand.
It's not the point that he is strict. It's that the way he has is killing innocent people for the smallest things, and the rules he has for running the place.

4)Supplies- You don't just get supplies from ruined cities. There are ruined cities that you can go to, and you go with a team everytime. You will also go to small suburbs and such.

5)Weapons- What is wrong with the weapons? And I didnt mention anything about fire other than the flame thrower.
Blood splashing into open wounds? Oh as it states in the zombie survival guide. Keep in mind this is just a game. I have to have a fun factor in it as well. If I made that, it would be too easy to get infected, making the game frustrating.

6) Cars- There is actually going to be a few diffrent kind of veichles, not just a "car". And as I stated before, you wont just be going through cities, there will be highways and stuff you can travel on. Where you drive it, is up to you. Or if you want to drive it at all. It's not going to be a mandatory system, but there is the option to do so.

7) Barricade system- The place is not just protected by an electric gate. And I'm pretty sure a high enough voltage could fry your brain.
Its protected by thick outer laters of steel walls, electric gates, and other barricades. As well as soilders on the inside heavily armed. Since this barricade has been there for years, if there is any small gaps in the wall or whatever, at night the soilders open the gate, and eliminate the zombies that made there way in. then secure all of the walls and such again. The walls/gates around the city are being watched in shifts 24/7.

Thanks for being honest, but please ask questions for stuff you didnt understand.  :)
 
In the lighting pc be careful, you have light in the street shaped like a circle when no source is there to do it. You need to mak it look like it came from the wall lights and/or fire from the car.
 
Excellent, excellent job. I am waiting very anxiously for when you release the tech demo; I know how hard it is to get a demo right before releasing.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top