Let me see, when was the last update...
16th December (Thursday)
Adverts
Added advertisements to the game. Their placement is temporary while I see how well they work (or not).
Battles
Battle damage now takes your stats, your enemy's stats, and your equipped weapon into account.
Working out how much damage you will do...
a = (0...damagestat)
b = (0...weapondmg) / 2
c = (0...enemyagility) / 2
damage = a + b - c
damagestat = either melee, sight, or perception (depends on your weapon equipped). If you have no weapon equipped, this defaults to '1'.
weapondmg = the damage stat of your weapon. Steel sword, bow = 5; silver sword = 10. These are temporary stats.
enemyagility = the enemy's evasive skill.
Let's take an example:
Equipped weapon: steel sword (5)
Melee: 10
Enemy agility: 5
a = (0...10)
b = (0...5) / 2
c = (0...5) / 2
Max damage: 10 + 2(.5) - 0 = 12
Min damage: 0 + 0 - 2(.5) = 0
Random Encounters
Leave the port heading East and you will be able to test out the random encounter system. This involves four new enemies, which do give gold as a reward.
Last location
Created a "last location" system which remembers the last "area" you visited and can take you back there. This is being implemented in the battle system for obvious reasons.
17th December (Friday)
- Santa hats!
- Gift system (for delivery of santa hats)
- Random encounter button added to a few maps
- A few graphical improvements added about the place
- New route: Tiben to Straupuft (fair few scenes, under construction still tho)
- Redesigned home page
- Set up a twitter account for quick news feeds; integrated with homepage
18th December (Saturday)
- New graphics plus coastal areas
- New route from Tiben/Straupuft to the Sea Fortress
- Opened the Sea Fortress, nothing to do there yet however
- vengeancerpg New merchant selling baskets of apples
- created mechanics for enemies blocking areas (a troll on a bridge, for example)
- New "causeway" background graphic to neaten up the coastal areas
- Rearranged the "discussion forums" section to look nicer
19th December (Sunday)
Friends lists
View someone's profile and you can choose to add (or remove) them as a friend. Friends show on your profile (character sheet) at the bottom in a nice little list. Benefits of having friends will become clearer later on.
Leaderboard
Created a basic leaderboard based on gold on hand. Better leaderboards will come soon, including the ability to create your own leaderboard for a group of friends, or perhaps a gaming clan.
User find
You can now enter a user number to find their profile. In future I will update this to allow username searches.
Additions
Created space for some new NPCs and added some new graphics about the place in preparation for future updates.
Backend
Minor to you but a lot of rearend coding changes which will smoothline the production process for me.
20th December (Monday)
- It is snowing.
- You can now travel to a new world map - but there isn't anything to do there yet.
- Preparations done for a possible Christmas event
- Major battle system algorithm changes to put more emphasis on items equipped and stats rather than random as hell
- You have to wait five minutes to battle on the same map... so explore the world! There are battle areas all over the place if you know where to look
- Stat changes on most equippable items
- Armour now affects how much damage you receive. The damage is an average of all your items' stats
- Slight graphical and positioning changes about the place
- Fixed battle system "last location" error
- Fixed all errors noted in "Technical Support"
- Fixed several errors which may have caused problems in the items inventory
- Slight streamlining of some database tables for easier updating
- Optimised a few SQL queries which should speed them up hopefully
21st December (Tuesday)
- New temporarily barren route from Tiben to West Gate
- Some new graphics
- A few quick tweaks to battle functions
The world map is now switch controlled and you can only travel to areas that you have already visited. By default you can visit the base camp.
There are also now multiple world maps - though one doesn't have much there at the moment. You can travel between ports to switch world maps.
In the map above you can see I can only travel to Tiben, Base Camp, and the Myre.