Battle system beta
There is a test battle online to show off the new battle system I have made.
Head to the World Map, then the Port, and choose "test battle".
Some things to note:
- At the moment weapon choice does not affect anything
- Damage dealt is currently (rand(0, melee) / 3)
- You can die and can win, damage is sortof configured so that it's 50/50 for the test battle
- You can't gain any gold from it other than in the usual ways
- Animations and such aren't there yet
There is a long, long way to go, but it's a start!
What the battle system can do:
- turn on switches by winning battles
- require switches to start a battle
- give item, gold and exp rewards (or a combination of the three)
- send you to an area on winning
- send you to the graveyard on death
- uses stats to work out damage (currently only melee)
- uses enemy stats drawn from a database
- displays accurate HP bars for both you and the enemy, and an MP bar for you
What is missing:
- skills! for both sides
- animations
- feedback would be nice, perhaps in the form of text lines, or numbers popping up on the screen, or just animations
- graphics about the place
- weapon and armour related damage multipliers
- currently all both sides can do is attack! boring
http://vengeance-rpg.com/v/page.php?p=area-port
From elsewhere:
are critical hits possible, or is it just more random than I thought? I was losing for a second, until I took down half the monster's HP (hustle points) in one chop.
Damage is (0 to melee)/3
By default you have 10 melee, depending on your class. So if you have 10 melee, you will do
(0 to 10)/3 damage
The enemy does a pure 0...3 at the moment and you both have 10 HP.
I haven't worked in items and other stats and such yet.
some kind of play-by-play would be interesting. just, telling the player who did what, and for how much damage.
Yeah, definately. I'm going to try and incorporate basic gif animations as a layer above the battle sprite, and possibly number popups. A feed might work too if I can find room for it.