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Afar ~ 1,000 Players

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The sigs already exist even if they haven't been viewed. Sorry about that. It should update uh, soon, I'm not actually sure how long it is. It might be 24 hours.
 

Jason

Awesome Bro

Ah fair do's then, I'll just have to wait until tomorrow I guess?

Also, how do I make more money on it? I don't really need it at the moment, but just wondering is all.
 
Fish will have a purpose when the battle system is done. Sorry about that. But you haven't wasted your money, that exp is real and will level you up... when it's done.

I have posted a battle system brainstorming thread in /suggestions/ but if anyone wants to post ideas here it would be really useful.
 
I am incredibly sorry for the lack of updates lately. My coursework finishes in Tuesday and from then updates will hopefully be more regular, perhaps even back to daily again.

In the meantime, please don't hesitate to post any suggestions you have, either here or on the forums. I need things to work on when I have time!

Battle system + trading have priorities.
 
Battle system beta

There is a test battle online to show off the new battle system I have made.

Head to the World Map, then the Port, and choose "test battle".

Some things to note:

- At the moment weapon choice does not affect anything
- Damage dealt is currently (rand(0, melee) / 3)
- You can die and can win, damage is sortof configured so that it's 50/50 for the test battle
- You can't gain any gold from it other than in the usual ways
- Animations and such aren't there yet

There is a long, long way to go, but it's a start!

What the battle system can do:

- turn on switches by winning battles
- require switches to start a battle
- give item, gold and exp rewards (or a combination of the three)
- send you to an area on winning
- send you to the graveyard on death
- uses stats to work out damage (currently only melee)
- uses enemy stats drawn from a database
- displays accurate HP bars for both you and the enemy, and an MP bar for you

What is missing:

- skills! for both sides
- animations
- feedback would be nice, perhaps in the form of text lines, or numbers popping up on the screen, or just animations
- graphics about the place
- weapon and armour related damage multipliers
- currently all both sides can do is attack! boring

battlesystem_v.png


http://vengeance-rpg.com/v/page.php?p=area-port



From elsewhere:

are critical hits possible, or is it just more random than I thought? I was losing for a second, until I took down half the monster's HP (hustle points) in one chop.

Damage is (0 to melee)/3

By default you have 10 melee, depending on your class. So if you have 10 melee, you will do

(0 to 10)/3 damage


The enemy does a pure 0...3 at the moment and you both have 10 HP.

I haven't worked in items and other stats and such yet.

some kind of play-by-play would be interesting. just, telling the player who did what, and for how much damage.

Yeah, definately. I'm going to try and incorporate basic gif animations as a layer above the battle sprite, and possibly number popups. A feed might work too if I can find room for it.
 
I think it is very clear we need a new host. Trouble is I cannot even afford the one we have. I am really sorry about the lag.

Some updates however:

- battle system is now animated
- battle system now shows a feed of what is happening (player does x, enemy does y)
- new game over screen


From the forums:

Todo list:

  • Major:
  • Finish battle system
  • Trading!
  • Finish quests 1 & 2 incorporating battles
  • Finish world map switches and add explorable areas between large settlements
  • Think up and implement some kind of random encounter system
  • Add new enemies to the game to fight

    Minor:
  • Private messages
  • Friends lists
  • Guilds (class required pages)

    On-going:
  • New quests, items, areas, enemies
 
Vengeance will always be free

You will always be able to play Vengeance for free as long as the game is online.

However...

We are growing, and we need help

We are outgrowing our hosting. I currently pay £74.50 a year to host Vengeance. This is more than I can currently even afford even though it may not seem very much.

I need your help.

I am not going to sit here and demand money. I do however, need it. I want therefore to discuss what options we have, what you would be happy with, and how we can keep Vengeance alive.

We're really motoring! 100 members, a battle system in the works, and a nicely lain out game. Let's keep it going.



1. Advertisements

How would you feel about advertisements? They would be around the game screen (never within the game area). This could potentially earn us say, half a dollar a day at first, perhaps more as we get larger and more active. That would pay off our current yearly hosting bill but would not allow for expansion.


2. Donations

Money in without anything in return. Maybe there is a saint out there. :)


3. Paid Accounts

You would pay a small amount, perhaps $10, and that would give you a premium account. Benefits would be new areas, more items, more content, more updates. You would also not see the advertisements mentioned above, and you would probably have a snazzy coloured username on the forums and a badge on your game profile.


4. Buyable items or gold

I don't like this idea, but it works well elsewhere. You pay a buck and you get a snazzy sword, etc.
 

Tuna

Awesome Bro

1. I don't think anyone would mind one of these, as long as they're not annoying as hell.
2. There's always a chance. Might as well give the option.
3. If you want to follow the old Runescape trend, sure. Better have plenty of cool stuff to offer.
4. If you want to follow the old MapleStory trend, sure. That's probably what I absolutely despise about all MMOs nowadays.
 
Adverts

Added advertisements to the game. Their placement is temporary while I see how well they work (or not).

Battles

Battle damage now takes your stats, your enemy's stats, and your equipped weapon into account.

Working out how much damage you will do...

a = (0...damagestat)
b = (0...weapondmg) / 2
c = (0...enemyagility) / 2

damage = a + b - c


damagestat = either melee, sight, or perception (depends on your weapon equipped). If you have no weapon equipped, this defaults to '1'.

weapondmg = the damage stat of your weapon. Steel sword, bow = 5; silver sword = 10. These are temporary stats.

enemyagility = the enemy's evasive skill.


Let's take an example:

Equipped weapon: steel sword (5)
Melee: 10
Enemy agility: 5


a = (0...10)
b = (0...5) / 2
c = (0...5) / 2

Max damage: 10 + 2(.5) - 0 = 12
Min damage: 0 + 0 - 2(.5) = 0
 
Random Encounters

Leave the port heading East, then South, and you will be able to test out the random encounter system. This involves four new enemies, which do give gold as a reward.

Last location

Created a "last location" system which remembers the last "area" you visited and can take you back there. This is being implemented in the battle system for obvious reasons.


In fact if you bookmark:
http://vengeance-rpg.com/v/page.php?p=lastloc

it will take you back to where you were.
 
tibenregion2.png


Red region: already created

Side routes, secret areas, etc are not shown. These are just the main routes through the area.

Currently working on Tiben to Straupuft.



Tiben Port

A port on the North coast of the region offering access to the Northern kingdoms. Guarded by officers and heavily used by the local fishing trade.

Base Camp

Starting area (not shown, just South East of the port) where humans first settled in Tiben. Offers free soup and will offer cheap weapons to starting players, etc.

Tiben Town

The main settlement in the region and a heavily guarded town. Many stores; hundreds of people live there. The main hub of activity.

Straupuft

Easternmost settlement of the Tiben region, and full of foreigners from across the Eastern deserts. No real Tiben official presence until recently, though nobody knows why all the sudden interest. This town is not very accessible from either side; most people take carts from Tiben to get here passing through the swampy marshland.

Fort

The sea fortress is found to the South and once protected Tiben from the Southern kingdoms. It is scarcely populated now and is only really occupied to stop enemies from doing the same.

West Gate

A remnant of a formerly turbulent past, West Gate is a defensive structure blocking access from the Western kingdoms. It is still heavily occupied and protected by Tiben. This gate was once mirrored by the "East Gate", though this now remains in ruin following a war with a now defunct settlement in the East during the early days of Tiben.

The Myre

I don't know, but I've been told, that there's something in the Myre...
 
well with the premium account thing, i don't like paying money to go and walk into a forest or castle. might just be me but oh well.
 
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