Yeah I guess.
Until then I have posted a request in recruitment for anyone who has a mac:
viewtopic.php?p=807704#p807704
Until then I have posted a request in recruitment for anyone who has a mac:
viewtopic.php?p=807704#p807704
(btw, this freezing thing, did you put it in coz i suggested that you could freeze the swordfish for a weapon?)
when will the freezing certain things com into affect i bought a whole swordfish to freeze
Tuna":2vpmzdui said:Wow, Wyatt. I'm very impressed by what you've accomplished with this project in the past month. You've really managed to add the RPG feel to your game. The fact that you have to explore all of the locations in GUI-assisted text-based style makes it very fun to explore. I really like how the different climates change the backgrounds of the screens, and the descriptions on most of the pages are concise but well-done. Adding a little more detail to these descriptions could really give it a nice text-based feel that would really enhance the gameplay IMHO. Here's my usual debug report:
When I mouse over my equipped items on my inventory screen, it just says "Slot Empty".
When I head over to my character page and mouse over my equipped Old Armour, it tells me it's a Dark Robe and everything else is Slot Empty.
When I mouse over my helmet, the item name is Old Armour which is a bit misleading.
I stole two Santa hats. :biggrin:
Having a battle history on the random battle screen would help the player see what "turn" they're on and whether or not the page has been refreshed since they clicked Attack.
Just having the attack animation once instead of looping it would probably make more sense.
Ivan Camp has a center tag just chilling there.
Going N E N from Port Glade takes you back to the main menu, but you probably already know that.
The frozen lake gives me the broken option to dip things I don't even have, like the swordfish I ate (which I would like back by the way :biggrin.
I like staring at the horse. :smile:
"Click to continue" is still sitting down there after you've finished a conversation and been given the option to go back. Just an aesthetic thing, but I think it should vanish at that point.
In dungeons, instead of going North down the stairs, why not go Down? This would make it a lot easier for people to keep track of what floor they're on.
A very simple mini map showing the player's location, where they've been, and where they haven't been would be extremely useful. Just a small one like
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A simple coordinate system (possibly the very same one you already use for the Resume Game option) could solve this I believe. The map could be limited to the region, like East Woods, which could be displayed at the top of the map. Then you'd need to add a flag on every map to register when the player has visited it. And the finally check all of the flags/coordinates and paint the dots on the map accordingly. I'm no game programmer, so I have no idea how practical that wold be. :biggrin:mouse":2ru6lxjw said:Tuna":2ru6lxjw said:A very simple mini map showing the player's location, where they've been, and where they haven't been would be extremely useful. Just a small one like
I'm not sure how hard this will be to code but I'll think about it.