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it says the topic doesn't exist

when will the freezing certain things com into affect i bought a whole swordfish to freeze
(btw, this freezing thing, did you put it in coz i suggested that you could freeze the swordfish for a weapon?)
 
From the forums:



I really must apologise first of all, in that I promised a Christmas event and did not pull through. Even my tiny planned update ended up not done. I'm sure you can understand how heptic it's been around here given the time, but that's no excuse really. Put it down to poor planning of the event and a lack of ideas and time.

Production is back on track after a brief break for Christmas and I have some exciting plans for the new year. The first part of that is nearly finished (but not quite).

Elemental Dungeons

Going back to RPG cliches, the elemental dungeons will provide a means of creating elemental weapons. Some of these are gimmicks, like a frozen Sword-Fish, while others are more prestigious such as fire plated armour and an inferno sword, or something equally badly named I'm sure.

This required the creation of the dungeon system, which is now done. A dungeon is essentially a series of scenes, like a mini world area, which are all linked by battles. These battles can be random from a chosen set, or they can be fixed battles.

The Fire Caverns East of Straupuft form the first of the elemental dungeons. A small, relatively easy dungeon, features seven rooms, five enemies to fight, and some new graphics. It is not finished: no reward, no area descriptions, and no area graphics. It also hasn't been balanced and nerfed or buffed yet.

As for dungeon rewards, some will give you a random item; others will provide you the opportunity to do something you can't normally do: turn water into ice, embed fire into a blade, or other such gimmicks.

The next planned updates utilise these elemental weapons and armour, to try and make the battle system more interesting, as I know it is direly boring and simple at the moment. After all, the current battle system is just a shell.



(btw, this freezing thing, did you put it in coz i suggested that you could freeze the swordfish for a weapon?)

Yes. It turned out a good suggestion :p

when will the freezing certain things com into affect i bought a whole swordfish to freeze

Oh- wow, I forgot to add it :x I can't believe that. I will sort it tomorrow if I remember. Sorry about that.
 
I'll work on that when I get back into it.

From the forums:



Planned Updates



My sincerest apologies over the recent lack of updates. University coursework preceeds Vengeance on my list.

I do hope to get back into regular updates and have a lot planned for the near future.

Battle system improvements

Different graphics for different weapons
Elemental weapons and armour
Individual enemy element weaknesses and strengths
Large importance on choice of weapon type
Spells and skills! - which will make up the majority of the battle system

Multiplayer Aspects

Trading is of great importance
Private messaging
Rewards for using the forums to chat with one another
An area for discussing trades and trading, and setting up your own stores
An auction room? An interesting idea for the far future

Game World

The Northern kingdoms need expanding and their storyline to be more involved
Fire caverns need a reward
Ice and other elemental dungeons to create an epic quest
Finish the first two quests (sorry it's been so long)
Some new simple quests to provide some storyline and something to do
More enemies is a must! - human enemies in particular, there aren't any yet
The Eastern desert region needs expanding; currently it is just an access route to the Fire Caverns

App

I would like to get an app in the iphone store, but the game needs cleaning up a lot before then. It would greatly boost activity.
 

Tuna

Awesome Bro

Wow, Wyatt. I'm very impressed by what you've accomplished with this project in the past month. You've really managed to add the RPG feel to your game. The fact that you have to explore all of the locations in GUI-assisted text-based style makes it very fun to explore. I really like how the different climates change the backgrounds of the screens, and the descriptions on most of the pages are concise but well-done. Adding a little more detail to these descriptions could really give it a nice text-based feel that would really enhance the gameplay IMHO. Here's my usual debug report:


When I mouse over my equipped items on my inventory screen, it just says "Slot Empty".
When I head over to my character page and mouse over my equipped Old Armour, it tells me it's a Dark Robe and everything else is Slot Empty.
When I mouse over my helmet, the item name is Old Armour which is a bit misleading.
I stole two Santa hats. :biggrin:
Having a battle history on the random battle screen would help the player see what "turn" they're on and whether or not the page has been refreshed since they clicked Attack.
Just having the attack animation once instead of looping it would probably make more sense.
Ivan Camp has a center tag just chilling there.
Going N E N from Port Glade takes you back to the main menu, but you probably already know that.
The frozen lake gives me the broken option to dip things I don't even have, like the swordfish I ate (which I would like back by the way :biggrin:).
I like staring at the horse. :smile:
"Click to continue" is still sitting down there after you've finished a conversation and been given the option to go back. Just an aesthetic thing, but I think it should vanish at that point.
In dungeons, instead of going North down the stairs, why not go Down? This would make it a lot easier for people to keep track of what floor they're on.
A very simple mini map showing the player's location, where they've been, and where they haven't been would be extremely useful. Just a small one like


minimap.png



And in the middle of my testing I was suddenly stopped by...

SQL ERROR [ mysql4 ]

Lost connection to MySQL server at 'reading initial communication packet', system error: 111 [2013]

An sql error occurred while fetching this page. Please contact an administrator if this problem persists.



Really great job, though!
 
Thank you, I hadn't noticed.

I have removed forum posting for now -- very briefly -- it will return on Friday night. I don't have time to work on Vengeance right at this moment.

When forum access returns, you will have to click a button to enable forum access. Quite simple, but hopefully it should stop the spambots. It will be located somewhere out the way, probably in the base camp.


Production will restart Friday night! You might have noticed I started resizing the game screen; didn't finish it unfortunately but I will do Friday. The new screen size is optimised for iPhones, but it's just larger in general anyway. The font size will be raised as I know people have had trouble reading it.

I hope to release, at some point, Vengeance 2.0, which will include better graphics, an iPhone app, and just generally better stuff. It will be a complete overhaul, basically. Nothing will be lost, it's just a large improvement. This will require significant monies from me however; I may set up a donation system in the meantime.
 
I'm really sorry but I'm too ill to read right now :4 but I'll go through this whole thread on Friday.

Currently juggling with throwing up and Uni coursework due in tomorrow. :D
 

Tuna

Awesome Bro

I feel ya. I've been sick since Saturday. :barf:
Still going to make myself learn to create isometric tile games in Java, though.
 
Tuna":2vpmzdui said:
Wow, Wyatt. I'm very impressed by what you've accomplished with this project in the past month. You've really managed to add the RPG feel to your game. The fact that you have to explore all of the locations in GUI-assisted text-based style makes it very fun to explore. I really like how the different climates change the backgrounds of the screens, and the descriptions on most of the pages are concise but well-done. Adding a little more detail to these descriptions could really give it a nice text-based feel that would really enhance the gameplay IMHO. Here's my usual debug report:


When I mouse over my equipped items on my inventory screen, it just says "Slot Empty".
When I head over to my character page and mouse over my equipped Old Armour, it tells me it's a Dark Robe and everything else is Slot Empty.
When I mouse over my helmet, the item name is Old Armour which is a bit misleading.

Ah, thank you, I'll put this on my todo list.

I stole two Santa hats. :biggrin:

You monster!

Having a battle history on the random battle screen would help the player see what "turn" they're on and whether or not the page has been refreshed since they clicked Attack.
Just having the attack animation once instead of looping it would probably make more sense.

I hope to use actual sprites in the battle system at some point which will make it far less confusing.

Ivan Camp has a center tag just chilling there.

Thanks will fix.

Going N E N from Port Glade takes you back to the main menu, but you probably already know that.

Yeah, I need to put up some under construction signs or something.

The frozen lake gives me the broken option to dip things I don't even have, like the swordfish I ate (which I would like back by the way :biggrin:).

I'll finish this at some point.

I like staring at the horse. :smile:
"Click to continue" is still sitting down there after you've finished a conversation and been given the option to go back. Just an aesthetic thing, but I think it should vanish at that point.

Yeah I'm not really sure how I'm gonna get rid of it. I'll try and find a way.

In dungeons, instead of going North down the stairs, why not go Down? This would make it a lot easier for people to keep track of what floor they're on.

Yeah that's a good idea.

A very simple mini map showing the player's location, where they've been, and where they haven't been would be extremely useful. Just a small one like

I'm not sure how hard this will be to code but I'll think about it.

SQL ERROR [ mysql4 ]

Lost connection to MySQL server at 'reading initial communication packet', system error: 111 [2013]

An sql error occurred while fetching this page. Please contact an administrator if this problem persists.

This is an occassional error caused by my host; I don't have money to get a better web host right now, sorry.
 

Tuna

Awesome Bro

Build 2 is beautiful!

mouse":2ru6lxjw said:
Tuna":2ru6lxjw said:
A very simple mini map showing the player's location, where they've been, and where they haven't been would be extremely useful. Just a small one like

I'm not sure how hard this will be to code but I'll think about it.
A simple coordinate system (possibly the very same one you already use for the Resume Game option) could solve this I believe. The map could be limited to the region, like East Woods, which could be displayed at the top of the map. Then you'd need to add a flag on every map to register when the player has visited it. And the finally check all of the flags/coordinates and paint the dots on the map accordingly. I'm no game programmer, so I have no idea how practical that wold be. :biggrin:

Also, my world map keeps repainting itself four times.
 
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