Some of you might know I've been working on an expansion to Afar called
Ahandru's Armoury. I've decided that it would be better to implement it in small steps, to raise interest and whatnot, than to leave it as one huge lump with too much for people to do. I have added what I've made so far, will work on an announcement, and will continue working on it with regular updates. They'll still come under the Ahandru's Armoury expansion because dicks.
Currently implemented updates:
Weapons, enemies, etc
- Five new enemies added to the game and to random encounter tables
- Weapon sprites added for every weapon in the game (about 50)
- Head sprites added for every head, roughly an extra 50
Damascar
- The four Damascar maps have been redrawn
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Twenty new interior maps have been added to the Eastern Desert
- Several new temporary maps in the area
- Pyramid location added for an under production quest
Other Locations
- Straupuft significantly expanded to three maps
- Dark Knight's Outpost, Farmhouse, added
- New entrance the other end of the Earth Caves
Temporary Maps
To be filled with content soon:
- 15 added to create the Darker Forest
- 20 added to expand distances in the Marsh, Woods, and Farm
- 6 creating the Northern Steppe
- 5 creating a northern fields area
- 2 added to the dark forest
- 4 creating the "mountain"
Lumberjack Skill
The lumberjack skill has now been fully implemented, but levels have yet to be decided on:
- 8 varieties of tree now give different types of wood
- Trees now have level requirements to cut them (currently low - 1 to 8)
- Trees give different exp based on their level
- New mechanics for map objects that you can't touch yet (displays message) which works with a variety of conditions, such as quest switches or levels
- Small trees are now cuttable (and required to progress to cut larger trees)
New Quests...
Two are in progress, not yet finished. A large amount are planned out however and will be implemented as and when they are completed.
A wide range of other updates are in progress.