@jeska: understood/ big images also conflict in opera
@vans/sonata/xaixis: I appreciate the feedback, I shall fix the grass and add it as an alternative grass..could be used in a forest for example
@geox-2.0
I actually think the hair looks better than the rest of your character.
here's my little edit:
http://i155.photobucket.com/albums/s315 ... oxhelp.png[/img]
1. you don't outline your clothes/equipment, but you keep the skincolor instead.
2. it lacks shading.
3. the colors look okay but are used the wrong way most of the time (highlight colors used as base colors) these sort of errors aren't that noticeable in small sprites, but it isn't correct and DO hurt MY eyes.
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
4. the hair looked quite right, but you should use more dark colors and less highlights. You should also try to emphasise the hairline and hairstrains.
I hope this helped..still writing a tutorial though
don't give up
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
but improve
@kid6686:
http://i155.photobucket.com/albums/s315 ... htanim.gif[/IMGzoom]
I fixed the legs and eyes on the frontview (i don't know why you pixeled it the way you did, it was unnecessary and made it look bad)
it looks pretty cool but are the thing with the cross on it and the shoulderblades supposed to be solid like that? if not, I suggest you animate it a bit.
And the sideviews look pretty bad, you should redo them imho. If you need any help just ask
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)