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a fresh breeze

To be honest I have never been a fan of breeze. In fact I have wanted to step on there short cutness and squish them into the ground!
However after seeing those semi/mid-bosses I have to say I'm highly impressed and I think I might start disregarding this template a little less.
They look really good and I would even consider playing a breeze game with those level of graphics. (even if it is still simplistic graphics they look cool)

The new colour tone is definately another plus! :straightthumb:
 
Well currently I'm preoccupied with Spore so I'm not doing much now, I will probably finish my next sprite when I'm done playing it.
 
I believe that with this new revision, with sprites now being more complex, Green Raven and Walking Abomination may unintentionally have alienated followers of Breeze, not from this thread and the love of the sprites, but instead, scared most people off of having a go at spriting themselves.

The sprites are better, they keep getting better GR, but I think that this is you and you alone on this one. Keep it up, because it seems the interest is dwindling.

Don't let this die.
 
the interest is still there, but indeed, i have lost the ability to sprite or create on the same level as GR now. I think it would be amazing to see a breeze RTP of some sort, with tilesets, characters, monsters and the like all released, i would love to use it.
 
The thing is, Green Raven is now creating for a project, I'm not sure if that was what he was doing for the first version. But you can tell with everything he's releasing now. They're screenshots or snippets of what he's created for his game.

Sure he'll give help to just about anyone that asks, but we see less of him now. I suppose thats what happens when you help so many people for so long with little thanks.

Back to the template though, the first version needed no tallent to sprite, there wasn't much difference between the grandmaster of breeze and the ultimate newbies that we're just starting out. This is why every Tom, Dick and Harry took up the pixel pencil, opened paint and happily had a try. I mean, I know I did lol.

But with this revision, the style has changed, the pallet has changed and before he simplified it, the hair styles would rival some of the best and most complex out there. This almost had me about to jump in, I loved the detail that this new one had. To me, it was what the first breeze lacked.

But there is a lack of proper tilesets out there and anyone that uses breeze either mixes them with pokemon rips OR uses the few out there. A similar phonomena (spelling?) happened when people wanted to do futuristic games and suddenly everyone was using the KN tilesets.

Back when breeze began, most of the people using the template didn't get anywhere with it, so the lack of tiles really didn't matter because the sprites took ten mins or so from start to finish.

Now, a couple hours work (trying to emulate the new hair and need for new details etc) for a sprite could be seen as a little too much for a quick sprite and thus interest in it has deminished.

This being the case, I believe this thread to be more a "I'm working on my new project but hey, anyone else want to give it a go, here's the template."

Good on you Green Raven. I'd like to play the game as everything I've seen so far is fun and bouncy looking.
 
woot, The Data Mage, i totally agree o.o
I'd LOVE to be able to sprite in your template =/ But i have no skill..
Good luck, and keep it up please =]
 
Heh, what we need is really someone stirring up interest and spurring people on. I'm not sure if this would work. But I might try this:

We as a team could get a single frame of a bunch of templates, including breeze, kaizer etc etc. And run a competition, where every entry gets some form of prize. What? I have no idea as I really don't have anythin to give.

This way, we could get people having a go at all the types of templates out there. Proving that they can do it.

This is getting off topic though and I think I'm sounding whiny so I'll leave this subject alone and just say "Good Work GR" lol.

(is off to suggest a forum-wide competition)
 
I really don't see the issue here. The style has been updated to be more detailed looking, but it's not any harder to work with at all. In fact this is what the style should have been to begin with.

The original breeze was a bit too lazy, which is why it seemed so easy to everyone. This is just bringing it up to speed and if people can't handle this, then I fear how well they'll do with other stuff when this is really just the tip of the iceberg in my opinion.
 
Skie Fortress":lnx2gssd said:
I really don't see the issue here. The style has been updated to be more detailed looking, but it's not any harder to work with at all. In fact this is what the style should have been to begin with.

The original breeze was a bit too lazy, which is why it seemed so easy to everyone. This is just bringing it up to speed and if people can't handle this, then I fear how well they'll do with other stuff when this is really just the tip of the iceberg in my opinion.

I agree with you lol, the point I was trying to make is that with this update, the higher detailed verion, people seem to be a little too scared to try.

There is no issue here lol, it was an observation. But again, this is getting off topic.
 
Green Raven you have become a very commendable spriter, this stuff is gorgeous.  I'd love to make a game using this one day.  Have you made much that you are not showing or are the pages of this thread basically where you are at? 
 
I gave it a short try, but it's truly harder to sprite on, than the first breeze. I tried to do this very fast, to see, if the the "you can sprite on it very fast" ability of the template ist still there. I don't like the outcome very much, I guess. What you do with it looks really nice. What made it hard for me also, is that you seem to use 6 colours for the hair and your palette only has 5 :/
:D

http://img91.imageshack.us/img91/1432/namenlosof2.png[/imgzoom]
 
@the data mage:
I'm not creating a game..the screens are just to show the tiles I did.
and it isn't any harder to sprite on actually. I take as long as I did with the old template.

@nickster and Calibre:
I'm slowly recreating the old breeze runtimepackage I've started a while ago

http://i155.photobucket.com/albums/s315 ... ghterB.png[/img]http://i155.photobucket.com/albums/s315/greensoft/003_warriorA.png[/img]http://i155.photobucket.com/albums/s315/greensoft/012_archerA.png[/img]
as you can see it looks much better now.

But the old breeze stuff will still be downloadable from my website..

@sapphire: sometimes I feel like adding an extra highlight or dark to my palette. :)
and I suggest you first try to create some solid outlines before filling it with random placed shades and highlights.
 
Sapphire":ees3ll38 said:
I gave it a short try, but it's truly harder to sprite on, than the first breeze. I tried to do this very fast, to see, if the the "you can sprite on it very fast" ability of the template ist still there. I don't like the outcome very much, I guess. What you do with it looks really nice. What made it hard for me also, is that you seem to use 6 colours for the hair and your palette only has 5 :/
:D

http://img91.imageshack.us/img91/1432/namenlosof2.png[/imgzoom]

I think this post proves my case lol. I know you scaled down the detail of the new ones (I actually like the highly detailed version, it was a shame you didn't continue that.

And reffering to the time you take to sprite, that is because you created both templates, you know and understand instantly how the sprite template should work. For you its as easy as pancakes, for others though, it seems to be much more elite lol.

I might take a stab at breeze, just to see how it works out for me lol.

That is... when I'm done with mine.
 
I really don't see why everyone thinks the new hair is more complicated(yeah the original one was but the simplified version isn't) =/ If you look at these latest examples the only really big differences are the selout, better palettes, and more detailed outlines. If you can shade the hair the old way, learn selective outlining(which is very easy) and you can make your hair outlines a little better then this really isn't all that much harder. 
I think the main thing discouraging people is the new palettes. These new palettes are 100x better than the old ones and have a lot more contrast and saturation, giving off the illusion that these are a bajillion times more complicated than the old ones. Now, I'm not saying that these aren't sprited better than the old ones because they ARE, the shading's ALOT better, but even if you sprite on these the way you would with the old Breeze template and just use the new palettes you're still gonna get at least a decent result that's only going to take a bit of fine tuning to finish completely.
 
Im not saying it isn't easy, people need to learn to read :P. I'm saying it LOOKS more complicated, especially with all of the new enemies that GR is ingeously pumping out to melt our eyes :P. I mean they're that good that the newbie spriter thinks "wow, I only wish I could be that good," and don't try.

Then again all of this has been speculation on my part, so people shouldn't have been paying it that much mind. Anyways, I asked to stop the subject because we're detracting away from the true nature of this thread of apreciating the good work of GR.
 
I was actually referring to Saphire's post, I hadn't even seen yours xD
But okay, let's stay on topic ^_^
Greenraven the new characters look awesome!(and one again I'm checking your updates >.< must..resist..urge..to..make..breeze sprites..)
xD I'm seriouslly going on a mass Breezing spree as soon as I finish up all my temlate's tilesets
 
GR we demand updates, this is like pixie sticks to emos! GIVE GIVE GIVE! Or I swear panda and I will raid your house and steal your brain! lol. keep them coming.
 
Don't speak for me, I don't want updates from Green Raven. They distract me from my own work too much XP

Your sprites keep trying to Brainwash me into spriting Breeze Greenraven >=(
 

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