Isn't there ONE person on here who could tell I was a guy?
haha just kidding, I don't care, I know I have the personality of a girl.
Anyway, Clizz you HAVE to ditch those black outlines, black outlines look awful on anything that isn't Cel-shaded. You also need to spend more time smoothing your outlines because they're very jagged.
Don't forget that shading isn't just to give things shape, that humongous head needs to cast a shadow on the body, just like the body should on the legs, etc.
How is that golem gonna walk? it has no knees! how will it use it's arms if it has no elbows or wrists? Use three separate rocks rocks for the arms and 2 for the legs so that it can be functional.
Lastly you need to use more interesting colors! Instead of just a flat palette that goes from light gray to dark gray why not make your base color gray, then the shadow color a slightly darker bluish gray, and then a violet outline? It'd give the sprite a nice, cool color scheme that'd look really nice ^_^
I'd do an example re-vamp but I honestly have no time at all =/