UPDATE <---
Fixed Problem,
Please Redownload this Version
Fenwick Lorecarver's - Hookshot v1.4 RMXP --->
Clicky
Back again with another update to the Hookshot Tool....! Seems like I keep going Forward and Backward with
this Tool, there is always something sneaking in to warrent attention.
The Common Events were given another Overhaul, this was inorder to fix Enemies from Stopping on screen when you used the Tool. This was not cool, and had to be fixed, a big Thanks to "
Velocir_X" for reminding me of this issue.!
You will now notice one extra Common Event, as this was needed.
Also, added, when you use the Hookshot Tool, and an Enemy attacks you, the Hookshot Tool will Guard you. This is by Temporarily adding a State to the User when using the Tool. The state makes you Invincible until done using the Tool. Why you say??? Well, when you were hit before, you would be knocked around on the screen, which was fine, except for the pictures for the Hookshot Tool are locked in place where they were used. Now that would look funny don't you thing.?? The Hookshot Tool hovering in the air, 4 tiles away from you after you were hit. So, to rectify this, the Hookshot State was created (Once again, look at the Configuration area in the Script).
Also, One (1) line of the Original XAS v3.51 script was edited in the script it's self, there was no way around it, even by "Aliasing", this is also explained in the script Configuration. This was done to prevent the Player from Moving while the Hookshot Tool was being used and not completed from being used. Before, you could walk away half way through the movement of the Hookshot Tool and have it hovering in the air, once again. This also was not exceptible and had to be changed. I did look at other ways of disabling the movement, but resulted in multiple graphics screw ups, which I will not explain now. Besides, editing one line to ad an "or" statement seemes like a fair trade off to me.
Exploding: Yup, that's what I said, the Hookshot Tool when Charged will explode on enemies, causing more damage and Multiple Damages. I know there are those out there that would like to see the Charged Feature be to "Bring Enemies Closer"... I decided against this, as, the Hookshot Tool is really not for fighting, we all know that, but rather a slow tool used for grappling. However it does inflict damage, it is a poor weapon when surrounded by multiple enemies. Perhaps in the future, I will design one for that purpose as stated in past posts.
Once again, I hope you all enjoy this installment, and critics are always welcome... Just not on my spelling/grammer :biggrin:
EDIT: Problem with Error on Line#404 Now Fixed, had to do with uninitializing one of the Characters when storeing Lead Actor's ID.
Fenwick Lorecarver