Link in Pink
Member
Fenwick you're my hero forever!!!!
:D
:D
The Ability to Grab Monsters and bring them closer (this may be a seperate Hookshot Tool ie: Dragon Claw?)
You're right, it wasn't a feature of XAS, I had to write some code to handle this process.Regi":150g74b1 said:This is very nicely done. It was interesting that you used pictures instead of a charset-- it's a nice workaround to the problem with its length, and you did a nice job making it work. I'm a little curious how you made it able to pick up dropped items though. I don't recall that being a feature of XAS, how did you get it to work?
calvin624":2f9l11tq said:Any scripters out there who can solve a problem with the system?
It appears you cannot have an enemy with an Enemy ID over 25.
If anyone can offer a solution to this problem let me know :biggrin:
Thanks in advance
Regi":9mzfujq0 said:Are you certain that's a bug and not a mistake on your part? There are already 27 enemies in the XAS demo.
Well I don't think so. Cause I used an enemy from the list of 27 (that worked) and only thing I changed was the enemy id in the database and the graphic of the monster...so I don't think it's on my part. But if you are so kind and want to make an enemy with the ID let's say 50 and it works then plz share it with me :PRegi":6whzv5n5 said:Are you certain that's a bug and not a mistake on your part? There are already 27 enemies in the XAS demo.
Regi":3obe88pq said:I just tried an enemy with ID 30 in the demo and it worked.
Make sure you've altered the Troops tab as well as the Enemy tab-- the Troops is the enemy's ID, while the Enemy has all the stats.
Regi":s3oe7y97 said:If you'd like. But remember attacks are specified in the enemy event (either shoot(x) to use a skill or attack_on), not in the Database. I'd advise checking out some tutorials first, and if you're still having trouble, you can upload a demo.
Regi":252fes71 said:Have you added the enemy in the Troops tab by moving it into the battleback? (can't tell because you didn't give it a battler graphic). The commands under Action in the first screen won't do anything, by the way. If you did everything right it should attack when it touches you. Otherwise, I'm not sure what could be the problem.