Okay, been racking my brain on this one...
Is there a way to disable the character from dying and going to "Game Over". I've looked in through the scripts, but not being a Scripter, not to sure. I'm pretty sure I have found the code to NOT make the character fade away when dead and collapse, but all controls are frozen. How can I unfreeze the controls? what I would like to happen is something along the lines of this:
If the first Character Dies, the Lead character is replaced with the 2nd and so forth. I have a script to do this, but like I said, it freezes. I do not want to rearrange the characters in the menu, they stay the same, just on the Game Map.
I'll add the script I am talking about to give some idea: EDIT - REMOVED SCRIPT
If anyone can help out in this, it is much apprieciated. If I have not explained myself as well as you think, I will try to explain it better as well.
also, before I forget, No, I do not want to use an Ally System,
EDIT - Figured it out, never mind, must edit to much if not placing the next actor in line into the "First Actors Slot" as the script only looks at the first Actor Slot, and not the others. Was able to achieve what I wanted by looping through actors, saving next in line who is alive, their id in a variable.
Then switching all: "@actor = $game_party.actors[0]" To the following ie: "@actor = $game_party.actors[$game_variables[99]]"
Once again, thanks in advance,
Fenwick
Is there a way to disable the character from dying and going to "Game Over". I've looked in through the scripts, but not being a Scripter, not to sure. I'm pretty sure I have found the code to NOT make the character fade away when dead and collapse, but all controls are frozen. How can I unfreeze the controls? what I would like to happen is something along the lines of this:
If the first Character Dies, the Lead character is replaced with the 2nd and so forth. I have a script to do this, but like I said, it freezes. I do not want to rearrange the characters in the menu, they stay the same, just on the Game Map.
I'll add the script I am talking about to give some idea: EDIT - REMOVED SCRIPT
If anyone can help out in this, it is much apprieciated. If I have not explained myself as well as you think, I will try to explain it better as well.
also, before I forget, No, I do not want to use an Ally System,
EDIT - Figured it out, never mind, must edit to much if not placing the next actor in line into the "First Actors Slot" as the script only looks at the first Actor Slot, and not the others. Was able to achieve what I wanted by looping through actors, saving next in line who is alive, their id in a variable.
Then switching all: "@actor = $game_party.actors[0]" To the following ie: "@actor = $game_party.actors[$game_variables[99]]"
Once again, thanks in advance,
Fenwick