I've been running circles around the undead burg. I'll have to watch a video of someone else's playthrough to figure out where I haven't been. I didn't discover the catacombs right away. It's like, oh, there's stairs back here? But I quickly figured out I was under leveled because there's killer ghost wraiths whatevers that come get you when you start moving across the water.
All I remember is an NPC saying something about ringing a bell. And there were 2 paths to 2 bells.
I think the difficulty is all in the controls. It's just like tomb raider where you need to do precision platform jumps, and if you're off by just a little bit you die. As I kid I thought it was hard. But now I just see it as bad game design. Bad lighting, low quality textures, No communication, or sketchy feed back.
Like there will be a lever on a wall in a dark corner, that opens a door on a timer, and you're suppose to sprint to the door before it closes and the lock resets.
But in reality, you'll go into the corner and conclude there is nothing there. If you don't have the camera angle just right. The new games at least have message box like "Press X" when you're near something interactive. But the old Tomb Raider games didn't have that and you needed to be perfectly aligned. And it's so easy to just pass a thing by thinking it's just part of the background. And if you didn't have the volume up, or you were listening to real music while you were playing, you couldn't hear the short squeak of the door opening and closing.
Sometimes you wouldn't have found a door yet to know it's a door, and put 2 and 2 together. You're more likely to think it's a Bat, pull out your guns like - where is it?