Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

What are you working on? (Game Making Thread)

Worked on a save transfer tool. Since Immortal Sins' engine was re-worked to allow each user on the same computer have their own save files and settings, moving these can be a hassle. I can't move all save files and settings from every user (too many variables), but it should make it a bit easier.

I'm also experimenting with Windows Presentation Foundation, seeing if I can do some cool stuff with XML stuff.
 
been working on more cutscene art and I must say... I am stepping my game up :biggrin:

5myhq9.jpg
 
I have got a lot of work to do on this game...

Might be worth starting over and getting everything absolutely perfect at each stage.

If I want this to be my career it's gonna need to be better than it is.
 
Princess Amy":24xmo9js said:
10 years

goddamn, you're right. Man. Been a short decade.

I have 37,327. :troll:

37,327 is a LOT of years. And starting over a game is sometimes exactly what's needed to get things goinG. I think l ? >

. '
;!!!!!!
;!!!!!!!!!!
;!!!!
;!!!!!!
;!!!!!!!

AjqjGyC.gif
 
Princess Amy":125efnzg said:
I have got a lot of work to do on this game...

Might be worth starting over and getting everything absolutely perfect at each stage.

If I want this to be my career it's gonna need to be better than it is.

This can work, though don't pursue perfection. And don't restart too many times, otherwise you'd get nowhere. Sounds obvious, but its an easy trap to fall into, I've done it before, and for the same reason.
 
I mean except for graphics/music/skills I've completely restarted my game. I might just release what I had as a demo? But it's not even close to what the final game will be, plotwise.
 
ZenVirZan":u1uwv2pj said:
What am/was I working on?
This.
What a fantastic show.
This is great! Got me listening to the ost now! Nice job dude :)


I'm working on a Visual Novel - point and click - on the rails shooter - rpg thingy... Uhhh. Yeah...

I'll get back to the devil slayer stuff soon-ish, I need to get back into that mindset, but after watching kill bill I've been obsessed with assassins and spies, I've also been inspired by MGS to make something with a deep and complex plot, I'm developing this whole set of games based around several characters and a spanning plot - IN SPACE. I also want to make a top down strategy game about assassins too.
My issue is that I get so many ideas and want to work on all of them, but cause I have so many I want to work on I get overwhelmed and work on none of them :grin:
 
Princess Amy":1501decc said:
Built the backbone of my game, programmatically. (Is that a word?)

Nothing to show for it, but Important Stuff was Done. Meh.

to be fair, Im waiting to get into the same boat. I need to get the last couple of bits of programming sorted and the I can crack on with mapping and story progress.
 
Right now I'm working on an Android nearby device detection library. Hopefully by the end of this week I should have a demo of something sort-of-streetpass like (gather a list of nearby Android devices in background, clear the list when you're done, whatever).

I'm making this as compatible as possible as there's not one single right answer for detecting nearby Android devices (from what I can see, it's never been done beyond reporting rough location to a server, something I'm avoiding).

The most compatible (Android API 3) is UDP subnet broadcasting - right now UDP packets are broadcasted, but not received (Wireshark tells me the broadcasting is working).

Then there's Bluetooth detection (API 5), Wifi peer-to-peer (API 14), Network Service Discovery (API 16) and Bluetooth Low Energy advertising (API 21). Wifi peer-to-peer is how streetpass works on the 3DS.
 
lately i've been chewing on the Sword & Planet subgenre. I've only recently heard of the name "Sword & Planet", I would have just called it Fantasy. Google it, you'll probably recognize more than a few titles and authors.

The main conventions are: Primitive Civilization. Alien Planet (or a twist, it's secretly future Earth. Planet of the Apes. )
And not always the case, the main character is a human from Earth - ideally from a time period close to modern day so you can relate and understand the character as they traverse an alien world and foreign culture.

So anyways, I'm been thinking about how to make a game within the genre conventions without transforming it. You have to take it past the medieval sword & sorcery that most rpgs currently use. Primitive, like animal skin loincloths. Maybe something like Monster Hunter where your equipment is made from bone and scales.

The hard part is conceptualizing the story. I'm trying to think "speculative fiction", I just haven't found a good "What if" to work off of that'll lend itself well as a game. I find myself making decisions and then realizing a lot of games went the same route. I hate to call it a formula when it's so natural and satisfying.
Start at the bottom as a slave, outsider, or whatever; End at the top as a Chief, Guardian, Hero & savior ect...
Raising in power is kinda what rpgs are all about, so many end with you pitted against a god.
 
The test app I made was a success it seems. Can detect way more than just nearby users of the same app, turns out you can poll any old Wifi signal, which gave me some ideas on how I can piggyback on that and have in-game shops based on real-world Wifi spots.

Went through more game design ideas and iterated over some previous ones. Have a solid plan now.

UI design has been going okay. Definitely the hardest part here due to the unique nature of my game.

In terms of technology, I'm tackling some of the critical dependencies at the moment. The game is going to rely a lot on 3D character content, so I've decided to complete my PMX 2.1 C library. I've started building the development tools around the needs here. My needs are incredibly specific and there are no 3rd party tools or engines that match them, even the in-house developed engine is overkill for this project. Looks like the characters will be rendered by a C library with OpenGL ES 2.0; this will keep iOS compatibility and hit the full range of Android devices that are even capable of running the game.

As for artwork, after a discussion with some peers I'm settling on chibi characters similar in style to Bravely Default's chibis. I want to have an amazingly bright and colourful style for the characters; HaNaYaMaTa style bloom and edge lighting in real-time 3D. The scenes that the characters stand in will be dioramas that fade to white.


I think I've tackled the problems in the correct order. First technical barrier was the peer discovery system, which has now been tested and proven. Second technical barrier is the 3D character display. Once that is punched out, game play can be prototyped and iterated upon.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top