So I have spent probably about 24 hrs to get to this point. The anatomy isn't perfect, true - but I think I'm pretty happy with it.
Animating his walk took some time.
But where most of the time went was on his leaning; as inspired from early Castlevania's 8-directional whip aiming, you can aim in almost any direction, and the top half leans towards your cursor (as does the head, when you cannot lean any further back / forward).
(The random line halfway up the torso isn't a line for ribs or anything, but rather to mark the bottom of the lean-able part; it won't be there in the final.)
Animating his walk took some time.
But where most of the time went was on his leaning; as inspired from early Castlevania's 8-directional whip aiming, you can aim in almost any direction, and the top half leans towards your cursor (as does the head, when you cannot lean any further back / forward).
(The random line halfway up the torso isn't a line for ribs or anything, but rather to mark the bottom of the lean-able part; it won't be there in the final.)