Started the gameplay prototype this evening. Everything is going well so far. By the end of the coming week I should have an app that does random triggers based on how many steps you've taken and what WiFi signals you've walked past and logs those in a daily log.
What I'll probably do is have the first prototype give you some money and recovery items to start off with and have XP increase your attack damage and max HP.
Earn money and XP from monsters, buy recovery items from WiFi signals.
That should give me a very good idea of what kind of adventure your hero would have in an urban environment and set a path for iterating on that. I'll be doing a lot of walking this week!
EDIT: "random triggers" is a bad way to describe it. I have a stance against the use of randomness in games. The triggers will be random for this test, but my plan is to implement a "director" AI that will design a good story for your hero to go through every day. So at 00:00am on your phone the AI should write a frame-work for the day's events and will tweak the story based on your behaviour in the physical world. I want players to be able to game the system if they were to put in hours of research to understand how it works and how they can manipulate it.
What I'll probably do is have the first prototype give you some money and recovery items to start off with and have XP increase your attack damage and max HP.
Earn money and XP from monsters, buy recovery items from WiFi signals.
That should give me a very good idea of what kind of adventure your hero would have in an urban environment and set a path for iterating on that. I'll be doing a lot of walking this week!
EDIT: "random triggers" is a bad way to describe it. I have a stance against the use of randomness in games. The triggers will be random for this test, but my plan is to implement a "director" AI that will design a good story for your hero to go through every day. So at 00:00am on your phone the AI should write a frame-work for the day's events and will tweak the story based on your behaviour in the physical world. I want players to be able to game the system if they were to put in hours of research to understand how it works and how they can manipulate it.