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What are you working on? (Game Making Thread)

Zeriab

Sponsor

Oh secrets, dear DJ. Secrets, which grow more interesting by the very nature of their state.
Not being mine to give away I will refrain from being more explicit.

*hugs*
 

DJ

Some guy that did RMXP before
Member

Fuck. I just canceled the contract.

This should be worth about at least $40, then this guy haggles me at $18,
We decided it to 23.325$, Unpleasant but i considered this price since contractor was also an amatuer, non-profit developer.
I was to be paid at this hour, but the contractor says he has no money to pay for now and wants me to wait another week.
I said to split the bill, then he says no. What more is there to say? I said him to look for someone else, and i did not gave this
script and graphics, nor did i take his money.
 
Good craftsmanship takes time. Game Dev takes time. People spend years developing games. I spend months animating sprites. I get like $30 out of it. But I'd be cheating them if I did everything all at once without considering other aspects of the game. Got to go slow because a design change a month later would make everything you just did useless.
Bad idea to burn bridges too. This is someone willing to pay you. I've been in a position where I finished a character sprite, but they just paid the artist who draws the portraits so he couldn't pay me until his next pay check. I waited. And when I wasn't happy with my own work or couldn't find the time to finish it, they waited and waited and waited. I even insisted once that he not pay me because I was taking so long. Actually there have been a couple different people where I cut the price because it was taking me longer than what I said it would. But they've all paid the agreed price in the end. That's a good relationship if you ask me.
It also helps if you show a genuine interest in seeing a game completed and doing your best work. They'll recommended you to others.
 

DJ

Some guy that did RMXP before
Member

coyotecraft":1g19k4f2 said:
Good craftsmanship takes time. Game Dev takes time. People spend years developing games. I spend months animating sprites. I get like $30 out of it. But I'd be cheating them if I did everything all at once without considering other aspects of the game. Got to go slow because a design change a month later would make everything you just did useless.
Bad idea to burn bridges too. This is someone willing to pay you. I've been in a position where I finished a character sprite, but they just paid the artist who draws the portraits so he couldn't pay me until his next pay check. I waited. And when I wasn't happy with my own work or couldn't find the time to finish it, they waited and waited and waited. I even insisted once that he not pay me because I was taking so long. Actually there have been a couple different people where I cut the price because it was taking me longer than what I said it would. But they've all paid the agreed price in the end. That's a good relationship if you ask me.
It also helps if you show a genuine interest in seeing a game completed and doing your best work. They'll recommended you to others.

I see what you mean. But $30 for months? That sounds weird to me. Well, if you really wanted to work on that project, and if that project is worth to work on, then it's fine though. And Also the reason i go for hire is rather spending my time on meaningful things, such as working on good-looking projects, which in future they may promote me, and add those works to my personal portfolio. But this one i canceled doesn't seem to met any of those condition, And actually i did not liked the contractor from the first place. At first he even insisted to pay me with internet coupon, which can't be transferred into real money. He was talking very childish, and he didn't really read stuff e should read, acting like dumbass - i wrote up all price conditions and such but he didn't read it thoroughly which made confusion, and then he hesitated when price changed. And some more stories behind this.
So, in the end I saw that contractor is not a person i want to work with.
 

Zeriab

Sponsor

$30 for months is a symbolic payment. It's way to low to be anything else.
To give you a perspective I would have to take at least $50 per hour if I wanted to be a professional freelancer due to the inherit risks.
As for ending the contract. Sounds like a wise decision in this case. It cuts your losses and opens time for working with better developers.

*hugs*
 
for months? no, time isn't a factor. I'm filling a need. They pay me to make a nice sprite or illustration. It's not the last piece of a puzzle that's going to magically complete their game. <_<; not usually anyways. If I take too long it could be.

The difference is, this is what I do with my spare time. The people I make stuff for are also hobbyist, paying out of their own pockets. They aren't a big studio/game company with cash flow. Its unreasonable to expect one person to support me financially while I make graphics for their game. Unless they are like uber rich or had a successful kickstarter or something.

I got stuff to finish. Not getting anywhere with my contest entry.
 
ADVENTURES in CREATIVE WRITING!

Why did I think a visual novel would be a good idea? Words are not my medium of choice. It's much needed practice and I'm only writing in first person, but I'm such a slow typist. I honestly don't know how much I'm going to have to write to make this work.
 
oVlPx9W.png

So I'm working on the starting scene on this game.
(It's a short game where you sneak into a castle and kill people.)
I could use some help on the dialogue...

  • Tyke: Hmm. That should do it.
He "puts a bag away" (the event disappears)

  • I prepare for battle, in the setting sun, waiting to spill blood on this holy earth
A girl comes out of the tent to the left and moves towards the fire.

  • Aesa: Everything ready? We move out soon.
    Tyke: My sword needs a clean. Aside from that I'm good to go!
    Aesa: Say, boy. That sword looks awful big for a kid your size.
    Tyke: Perhaps. I'm all too used to swords now though.
A man comes out of the tent at the bottom and moves near the fire.

  • August: Squad leader Tyke.
    Tyke: Evening General August. I trust you are ready.
    August: I am indeed. What of you?
    Tyke: My sword is nearly ready.
    August: Good to hear.
    And what of commander Aesa?
    Aesa: I'm more than ready.
    August: Be sure not to die.
    Aesa: Ha! As if I'd have that luxury!

    Time passed slowly. I cleaned my soon to be bloodied sword and the other two roasted themselves by the fire.
The screen fades out to a darker version of the same map and a man on a horse enters from the bottom. He moves up to Aesa.

  • Man: Preparations on our end are complete.
    Aesa: Fantastic! We move out when the bell next rings!
    Man: I shall inform the others.
The man leaves.

  • Aesa: Well I'm ready. Make sure you are too, your death would compromise our mission.
Any feedback on that is greatly appreciated.
 
I'm thinking of truly starting a past project once again. Although there's danger in the world, I feel I need some excuse for the player to gain ranks in SOMETHING and have a reputation among NPCs, etc.

Hmmm....
 
Conceptualizing a new project. Don't know what to call it yet but it's basically an Urban Fantasy Starter Kit.
It's something I'm going to build on the side. Starting with an empty project folder and deleting everything in the database. Replacing the classes with careers. And Inflicted states with curses like vampirism, lycanthropy, enthralled, possession, along side traditional states like poison and petrify. Expanding the element types to include weakness to metals, scents and sounds.
I want to work with rpg maker's systems but I might add a build-in time system. Day & Night, a calendar with moon phases.
 

Jason

Awesome Bro

So about twenty minutes ago, I opened my Over The Horizon file, looked through the maps for like, a minute... then closed it. That's my work done for the day!

Seriously though I've been slacking like fuck with it lately, mainly due to game releases and shit, lol. Map wise I've still got like 6-8 left to make, and then it's just a matter of filling them up with NPC's and making all the cutscenes, which to be honest, if I had a whole week off work, and put my head into gear, I could have it done within that week, lol.

I'm also deciding whether or not to change the story a little more than I already have, it'd definitely make any possible sequels easier, and would make the ending of this "game" a lot more clear too, but it'd be a completionist thing where you have to watch both endings to know the true story (Despite it only being anywhere between 20-30 minutes long each time anyway, and only the last chapter will be different, lol)
 
Well, theory and I just resurrected the missing RMXP Mack tilesets. Or at least, we got most of them. Based on what I can tell, that's a rather impressive feat. I mean, sure, some people clearly still have them. But it would appear that for the most part, they've vanished from the internet. I dug them out of archive.org via some creative url guesswork. I strongly dislike when a creator tries to make their own work vanish like that.

Edit: Geeze, the placement of some parts of these tilesets makes collision seem really, really wonky. I'm rapidly becoming more and more tempted to convert the setup to use basic pixel-movement rather than deal with sussing out exactly how Mack intended to set up passability with a few of these.
 
He did, but his tilesets were pretty amazing too.

Also, it just took me fifty minutes to implement collision-free pixel-based movement for just the player. (In other words, the player moves like a pixel-movement script makes you move, only I haven't actually made it so you can run into things yet.)

Also, this is eight way movement because it took all of thirty seconds to add in the diagonals.
 
I'm working on random enemy generation.
I think I should most likely work on random map generation first, but I currently don't really know much about the graphical side of Processing.
I'm assuming I'll have like, 6x6 "chunks" (where each single digit is a 32x32 "block") then generate them randomly next to each other. I have a vague idea how I'll set the x and y, but it is very vague.
Anyway, I'll continue concepting...
Edit: I forgot to mention that It'll be a rogue-like.
 

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