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What are you working on? (Game Making Thread)

If it weren't Minecraft, it would probably be Skyrim. x3 Minecraft is nice because it allows for a lot of creative release!

Got the basics for my demo finished! It's playable. I'm going to have to refine it... a LOT, but when I get a chance (maybe Thursday), I'll edit my thread and post a demo for people to critique. I feel like it's full of glitches and stuff, but not being able to pull common events makes the event pages look like a mess and it's hard to spot where there might be issues. :s
 
I actually haven't worked on my game in about a week now due to me being lazy/me starting work/me coming up with other ideas for games.
I plan to at least get a demo done for Two worlds but I really want to show off the world switching system and what it could be used for!
I have also been developing this space horror survival game idea a bit.
I'm thinking that it will be the main aim of me learning Python. As in I'm learning Python and that game will be the finished product.
I think it would play fairly like SS13 (not many people know what that is, but eh) but it would have a fairly different UI.
One thing I was thinking was to interact with doors you click it and it would bring up a compass menu around the door then you'd drag the mouse to the option you want.
And another cool idea is, the ship you arrived in has the ability to send electricity wirelessly (DON'T ASK ME HOW CAUSE I DON'T KNOW) and so you could use it to pulse open certain doors however your ship only has a limited amount of energy so you have to be careful what doors you use it on.
I dunno. Just ideas.
I should focus on Two worlds. I've got a commute today so if I get the chance to sit down I'll draw out a map or two.
 
Why the hell are pictures in VX ACE so gay?
"Oh you want me to go to where this light is? Let me just go over to the corner of the screen!"
I'm trying to get flickering torches working. trying
 
I'm going to have a second look at my GLSL shaders mod, try and get it working on some other GPUs :/

EDIT: I still can't figure out NVidia GPUs, it works great on Intel integrated GPUs at 7FPS but NVidia chipsets just refuse to deal with it, can't even get triangles to draw with NVidia chips...

EDIT2: Got it to work for 2 frames before it just fills with a solid colour. WTF.
 
Potion":2jjw6fvf said:
Why the hell are pictures in VX ACE so gay?
"Oh you want me to go to where this light is? Let me just go over to the corner of the screen!"
I'm trying to get flickering torches working. trying

I should warn you, ACE has a script error with the pictures. Its like if you change a picture's size then it'll crash when you tell the event to erase the picture cause the variables don't match up or something. It's a really easy fix but it's annoying that you have to remember it every time you start a new project.
 
coyotecraft":3xwb9o8s said:
Potion":3xwb9o8s said:
Why the hell are pictures in VX ACE so gay?
"Oh you want me to go to where this light is? Let me just go over to the corner of the screen!"
I'm trying to get flickering torches working. trying

I should warn you, ACE has a script error with the pictures. Its like if you change a picture's size then it'll crash when you tell the event to erase the picture cause the variables don't match up or something. It's a really easy fix but it's annoying that you have to remember it every time you start a new project.
Y'see I'm not planning on resizing the images.
Maybe it's just me being stupid but the image only ever shows at 0 x 0.
I was trying to get it to show at 4 x 2 (where the torch is) but it just wouldn't go there... It would just stay in 0 x 0.
I even tried "move image" but that wouldn't work either which sucks... :/
We'll see. I'll try with it more when I get home.
OH I also managed to draw up one map while on the train and write down some more stuff for this space game. I wanna decide how combat will work in that game...
SS13s combat system is rather... Unflid. It works. Don't get me wrong, it's does work, but I don't know how I'd replicate it/improve on it...
I think a lot of Xiles system (I'll call the space game Xile for now) will just be like SS13 improved.
I wonder how I can improve on things...

EDIT:
In terms of the picture, it might be a case of me taking a screenshot of the maps, and then just making an image the same size and drawing a load of torch light effects where they should go.
This will get anoying if I want to do animated things but meh. We'll see.
 
Potion":62gdz195 said:
Why the hell are pictures in VX ACE so gay?
"Oh you want me to go to where this light is? Let me just go over to the corner of the screen!"
I'm trying to get flickering torches working. trying
I spent a while trying to get this to work, too. It just... doesn't sometimes. o.o Or at least not like it's supposed to.
 
I spent a really long time getting everything together for my thread! Took some screenshots, uploaded a demo (which required me going through e-mails to increase my storage on box), and got everything organized. Now I'm too tired to finish writing the thread. xD I guess tomorrow.
 
I think I've fixed my storyline, but it's rather changed everything I've done so far (which admittedly isn't much). Actually feeling a poor writer over the inconsistencies I had, it made no sense at all.
 
Thought I might post for once since I still lurk here and don't really contribute very often. Here's a HB Games exclusive screenshot :P

RZU0RJKU.png


The character is placeholder and not mine, but I plan to have the same artist do the really portraits for the game. Everything else is also obviously gobbldygook. Basically just interface work!
 
Snowed in and the internet seems to be dropping every 10mins or so. Hopefully the power stays on.
Starting some new characters today. Trying to restrict the amount of time I spend on something; even if it's something I could do in 15mins I'll work on it for hours if I don't stop myself.

I might switch to making something for the contest entry later today. I had a couple different ideas but I've been over thinking it. I need to keep it simple and get a thread up, maybe motivate others to do the same.
 

DJ

Some guy that did RMXP before
Member

Just made a script & graphics for my first hire... Pay was very low ($20), but I just did it.
What i did was, just simply doing all design and scripting of UI.
Well, Yeah. It's quite obvious since they're paying for non-commercial project,
But 20 $ for 10+ hours of work... FML -_-.
I made new title screen which includes custom firework effect. custom load screen.
For project being a horror/drama game, Menu was simple, but also that meant i needed
to make whole script from nothing.

Title1_zpse640193f.png

Title2_zps6b4acb10.png

Firework effect on action.
Title3_zps45575b4c.png

Load Screen which is displayed right over the title screen.

Menu1_zpse62d35fc.png

Inventory Screen. Item number is not displayed since it is not necessary.
Menu2_zpse705e3dc.png

Save Screen, offers 3 slots.
Menu4_zps2459e7b4.png

End Game Screen. Yes / No selection.
 

Zeriab

Sponsor

Congrats on DJ :D
With time and perseverance the payout will most likely increase. It is a continuous learning experience.

*does some scripting and technical assistance work*
 

DJ

Some guy that did RMXP before
Member

Zeriab":1byc3tgh said:
Congrats on DJ :D
With time and perseverance the payout will most likely increase. It is a continuous learning experience.

*does some scripting and technical assistance work*

Thanks *hugs zeriab* I hope it would go better :3
Aaand, Scripting and technical assistance on which thing?
 

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