coyotecraft":3xwb9o8s said:
Potion":3xwb9o8s said:
Why the hell are pictures in VX ACE so gay?
"Oh you want me to go to where this light is? Let me just go over to the corner of the screen!"
I'm trying to get flickering torches working. trying
I should warn you, ACE has a script error with the pictures. Its like if you change a picture's size then it'll crash when you tell the event to erase the picture cause the variables don't match up or something. It's a really easy fix but it's annoying that you have to remember it every time you start a new project.
Y'see I'm not planning on resizing the images.
Maybe it's just me being stupid but the image only ever shows at 0 x 0.
I was trying to get it to show at 4 x 2 (where the torch is) but it just wouldn't go there... It would just stay in 0 x 0.
I even tried "move image" but that wouldn't work either which sucks... :/
We'll see. I'll try with it more when I get home.
OH I also managed to draw up one map while on the train and write down some more stuff for this space game. I wanna decide how combat will work in that game...
SS13s combat system is rather... Unflid. It works. Don't get me wrong, it's does work, but I don't know how I'd replicate it/improve on it...
I think a lot of Xiles system (I'll call the space game Xile for now) will just be like SS13 improved.
I wonder how I can improve on things...
EDIT:
In terms of the picture, it might be a case of me taking a screenshot of the maps, and then just making an image the same size and drawing a load of torch light effects where they should go.
This will get anoying if I want to do animated things but meh. We'll see.