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What are you working on? (Game Making Thread)

Fayte

Sponsor

Jason":lmy4ncb2 said:
Fayte":lmy4ncb2 said:
Furthering the story; I'm trying figure out a way for the main character and some strangers in a near-by cell can bust out of jail. so far they've just asked for the main characters help, but I'm not exactly sure what their plan for breaking out is and how the main character would be able to help lol.

Side note: Main Characters name is Kitran.

Are the strangers in the same cell? If so one of them could fake a death, when the guards come in to inspect, they leap up and attack them, take their keys, unlock the player's cell and ask him/her/it to help them with the escape? Maybe they need more muscle to fight off the rest of the guards or something?

I was writing it so that that they were in different cells, but I suppose I could change it and switch it up. all together there are 4 characters in this prison scene and I had it so that Kitran and another had their own cell and 2 characters shared a single cell.
 
Adding fairies to the game as both allies and enemies. I have about 4 or 5 character classes planned for them.
Fairies.jpg


They still need clothes, but that should go pretty quickly because their sprites are so much smaller.

My youngest daughter, age 5, is really excited about fairies in the game. She has already decided that this particular fairy in my test save game is her own pet fairy. And I think it would be a great idea to give one of the main characters a pet fairy... And I'm also considering killing her off early, kind of like Sansa's wolf Lady from A Game of Thrones, to show how despicable the villains are. I haven't even started making the main campaign yet, and already I'm planning on fridging a character.

I just had to confess that to someone. I seriously think my daughter would cry if she knew I was planning on killing her fairy.
 
Nathaniel3W":obz90j30 said:
I seriously think my daughter would cry if she knew I was planning on killing her fairy.

She's probably going to want to play your game, and have super happy fun times with the fairy... soooo easter egg fi you input a specific name, the fairy doesn't get killed off? XD
 
We know we're joking around, but I think that is a seriously good idea. I mean, how many people have spent how much time trying out various secrets to save Aeris (Aerith, depending on your version) in FFVII? Players love Easter eggs and they're honestly not that tough to include.

...And just out of curiosity I Googled "save aeris ff7" and got 97,200 results with recommended related searches for "ff7 aeris resurrection" and stuff like that. I guess her death really affected people.
 
I'm working on getting my games, past and present on itch.io.

I've now got the following up.
Intelligence: 314th Clash (Full Release)
Menagerie: Remastered! (Full Release)
Boned (Full Release)
Future Fantasy (Demo)
Anomaly (Demo)
Exile (Demo)

What's left and planned to put up there?
Hellcat: Born Again (Demo)
Terra: New Moon (Demo)
The Best Birthday Game Ever (Full Release)

Then future releases planned are as such.
Perseverance Full Clearance (Full Release)
Crowfeast (Demo & Full Release)
Fantasia (Demo & Full Release)
Intelligence: Multi-Vitamin (Full Release)

There's most of my big IP's too, incase anyone wondered just how many games I'm behind.

Update
I've now got the following up.
Intelligence: 314th Clash (Full Release)
Menagerie: Remastered! (Full Release)
Boned (Full Release)
Hellcat: Born Again (Demo)
Exile (Demo)
Terra: New Moon (Demo)
Future Fantasy (Demo)
Anomaly (Demo)

What's left and planned to put up there?
The Best Birthday Game Ever (Full Release)

Then future releases planned are as such.
Perseverance Full Clearance (Full Release)
Crowfeast (Demo & Full Release)
Fantasia (Demo & Full Release)
Intelligence: Multi-Vitamin (Full Release)
 
I played around with the touch commands in MV.
It's strange that they didn't include Player Touch Tap as a conditional branch option in the dropdown menu. You can do it by script calls, and it's a little easier that way anyways. But Idk why they'd want to obscure a feature like that.
There should be an "On Tap" Event trigger too.

I was able to jerry-rig a Parallel Process Event into a Touch Tap Event. So I can click & drag an event around a map. Or have a picture move to my Touch position.

I tested it out on my android table. At the moment the screen is too small to comfortably do anything in it. I need to look for a full screen setting somehow.
 
I have an array of Enemy objects. These Enemies have an x and a y value.
I need an enemy to attack the closest other enemy.

At the moment, each enemy is sorting the entire array of other enemies relative to their current position and then iterating through, testing distance and visibility etc, but doing this for every single enemy is slow as all hell in RPG Maker XP.

Anyone know another way to do it that isn't a nightmare to implement?

I'm thinking creating a data structure that is recalculated at the beginning of each frame is the way to go (for all enemies to then use for that frame), but I just don't know how I would test distances in ascending order that way.
 
Nathaniel3W":hra3bb5s said:
We know we're joking around, but I think that is a seriously good idea. I mean, how many people have spent how much time trying out various secrets to save Aeris (Aerith, depending on your version) in FFVII? Players love Easter eggs and they're honestly not that tough to include.

...And just out of curiosity I Googled "save aeris ff7" and got 97,200 results with recommended related searches for "ff7 aeris resurrection" and stuff like that. I guess her death really affected people.
I just played the PC version and edited my save file to bring her back.

Just don't add Sephiroth: he's a computer controlled bot that actually kinda sucks as he's just set up for that one scene in Nibelheim.
 
Xilef":2ym8syb2 said:
Just use 1 array for all the enemies and test their absolute distance. Chances are, you already have some kind of list structure for all your enemies (Or a tree, or something), so use that.

If it's a large map with lots of enemies, then use a 2D kD-tree; http://pointclouds.org/documentation/tu ... search.php but that may be overkill for what you're doing.
Yeah, because of the way I need it to fall through to the next target if they don't satisfy the conditions, I still need the list to be ordered or equivalent somehow. Note that the enemies are testing all other enemies relative to their location, so I can't just precompute an array with the distances set as it changes for each individual enemy. I added an O(n) test to run before an enemy attempts to sort the array and the framerate is much better now, it'll do until I look into it properly.
 
I don't see why you need the list to be ordered. If it fails to meet the conditions of the current entry; keep searching the list for anything closer that does. Treat the conditions as an extra dimension in your XY position (X, Y, HP, FRIENDLINESS, ALLIANCE).

Ordering the list is a lot of work to do for each enemy, probably more work than the actual search.

This is why kD is so great; you update the tree once for the enemies that have moved position (if any) and the search is mega fast due to discarding entire chunks of the tree.
 
Hellcat: Born Again is now on Itch.io, so I began getting back into Fantasia, I fixed the collision bug which had been stalling me. So I'm having fun with that and Perseverance Full Clearance dev, mostly i'm theorycrafting and story arc developing while my artist does his thing.
 

Fayte

Sponsor

3/5 character bios are 100% complete. One character's bio needs to be updated and edited for consistency with the 'new' plot while the other just needs to be transferred from notebook to PC. Basic plot outline complete. World geography (written) complete. Card Game alpha testing still on-going. The cards need to be redrawn to make sense for tabletop play and I need to sit down and think about how many cards I want in the game in total, but the overall gameplay and mechanics work.

To-Do List:
⦁ Edit Erania Bio for consistency
⦁ Fill Celet Bio
⦁ Brainstorm ideas for features
⦁ Brainstorm ideas for battle system
⦁ Work on TLF (tentative acronym for card game)
 

Jason

Awesome Bro

Yesterday I got a really cool idea for a game, including a basic storyline, gameplay elements, and how the ending would play out... then I thought "Y'know what, I'm never gonna' make it anyway..."
 
Maybe we lack intrinsic motivation.
I know lifestyles have a lot to do with it. Personally, the last 5-6 years have been such a rut for me where most months I couldn't follow through with any of my plans because of family obligations and emergencies. It'd be a Tuesday and I'll be like -
"I've got the rest of the week to do something!"
*phone rings*
"I've got 2 days to do something. But I can pick up again on Monday~"
*Last minute decision on Sunday*
"Ok. Everything's on hold this week because one of my grandparents can't stay by themselves | are in the hospital | has died | has appointments I have to drive them too | or it's simply convenient for my dad to stay there extra days because it's closer to a job site and saves fuel, so in the down time we'll be doing something like fixing fences or digging holes or pulling nails when it's too hot, too cold, trying to light a burn pit while it's Pouring out (it took 2 hours but we got a fire going) and when I finally get home all my motivation is a distant memory, it takes a week to build up momentum again and then *phone rings*
p03lcphh.jpg
 
Been working on a battle system that is essentially Guild Wars and Final Fantasy Turn-base combined.
Though lately I've been thinking of shelving it and doing something simpler. I don't know if its all the programming I've done for my Uni units. But I am sick of fixing bugs right now.
 

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