Xilef":tgurs3jg said:
BizarreMonkey":tgurs3jg said:
Teacher says the game is ready as is, wants me to work on journal.
Instead of doing that I'm gonna work on games instead.
Is this a teacher of a games course? You should do what your teacher tells you, if you game is any good then you can work on it after you've done everything required.
I did a Computer Science Games Programming degree at university, the technical reports, write-ups and journals were worth 60% of the mark, the actual game was worth 40%. From a university stand-point, detailing your process and your mistakes and lessons learned are far, far more valuable for teaching future students than a bucket of 1-off student-quality games.
I've already failed. I was sticking it out for creative project 1 because it gave me an excuse to dev, but I could d nothing at all entirely and I'll still be in the same boat.
I'm likely gonna take theatrics up next semester, I barely need this course-- it's teaching me shit mostly irrelevant to game design and game making. There's also the fact I already know so much that most of it is 'no shit sherlock' or 'okay' responses from my head.
They're also pushing super hard for me to apply for a job, which I'm not fond of.
Theatrics I've a lot to learn, and I love acting, voicing and wearing funny clothes. I also want to get better at singing, so I might be able to make full use of such a course.
The Game design course I've been in was amazing the first year, I got my diploma, but now second year its like wow I feel like I'm back in kindergarten, and there's only two subjects which showed your competence as a developer (the ones i enjoy) the rest is lol write an essay or a journal and I'm all 'oh fuck off'.
If I wanted to do book-keeping I'd go take up a business course.
Tomorrow I'm gonna get back to working full time on Perseverance Full Clearance.